Lost Zard Spice!!

RogueTrainerPTC RogueTrainerPTC Expanded 770 views Feb 14, 2024 Updated Feb 17, 2024
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Deck Primer

*NOTE: 4th place finish in Eagles PTCG Club Online Tournament*

 

Deck Synopsis:

Its Lost Zard...but not that zard ;) 

Deck is primarily designed to spread and hit hard whilst being able to utilize multiple attack options to fit most meta scenarios. Early game set up and aiming to get to 10 cards in the lost zone with a charmander benched is ultimately your Turn 1 & 2 game plan. Comfey and Colress provide the early game set up however this can given the limited options be somewhat difficult

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*NOTE: 4th place finish in Eagles PTCG Club Online Tournament*

 

Deck Synopsis:

Its Lost Zard...but not that zard ;) 

Deck is primarily designed to spread and hit hard whilst being able to utilize multiple attack options to fit most meta scenarios. Early game set up and aiming to get to 10 cards in the lost zone with a charmander benched is ultimately your Turn 1 & 2 game plan. Comfey and Colress provide the early game set up however this can given the limited options be somewhat difficult in terms of consistency.  The Forest Seal Stone and Entei/Delphox combo can provide that extra support in achieving the early game set ups. Once at 7 cards in the lost zone your able to call upon Mirage Gate to hit the required energy moving into the mid/late game. Charizard  (Pogo) ability "Burn Brightly" is ideal for allowing Delphox to hit its main attack for 2 energy and only requires the one fire energy discard to the lost zone. (increasing your lost zone count too) Cards such as Lost Vaccum add even more options to increase the number easily to set up for the Late Game polish with Sableye's "Lost Mine" Cancelling Colonge also gives you that option to boss and turn off any pesky manaphy or jirachi plays further increaing the attack options you have. Radiant Charizard also threats BIG K.O options and given the threat of Delphox spread, Burn Brightly Charizard and Radiant Charizard it can but your opponent into a very difficult choice resource wise. 

 

Pro's & Cons: 

Early game set up can lack some consistency however this is no less consistant than most decks and more often than not does hit more than miss. 

Major drawback is the 1 of  card options and when "Flower Selecting" or "Colress Experiment" can instantly change a games Win Conditions and limit your options should you have difficult options to pick from.

You could possibly run "Nest Ball x4" instead of the VIP Pass if you prefer but all in all the deck is great for the current meta match ups and even Mew Vmax can fall short if Genesect is benched since x2 weakness / boss combo with bench spread Delphox can be 3 Genesect K.O. in 2 Turns. Limits Charizard EX when you have Devolution TM and snipe. Causes Gardy and Miraidon to force the pressure early game burning resources and found it has a great match up against Zorobox and Roaring Moon. 

Card Types

Trainer 37
Pokémon 12
Energy 11

Energy Types

Fire 7
Psychic 4
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 6 attacks
6
35.3% of attacks
2 Energy 5 attacks
5
29.4% of attacks
3 Energy 3 attacks
3
17.6% of attacks
4 Energy 2 attacks
2
11.8% of attacks
5 Energy 1 attack
1
5.9% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

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