Loyal Three Renovation with Toxtricity

Peatey Seaji Peatey Seaji Standard 1,125 views Oct 25, 2025 Updated Dec 15, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Mabosstiff (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Maschiff (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Geeta (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

This is an up-to-date Loyal Three deck I made to start playing against real people face to face at my local card shop.

Legacy Loyal Three decks relied on Dark Patch which has been rotated out. This one relies on Phantasmal Flames Toxtricity.

I've updated this deck to reflect what I am currently using (December 15, 2025), I haven't had to tweak it for a while, now.

Setup:

Your ideal first-turn setup includes Pecharunt ex, Okidogi ex, Munkidori, and PFL Toxel (with Toxtricity in hand).
Except for Munkidori

...

This is an up-to-date Loyal Three deck I made to start playing against real people face to face at my local card shop.

Legacy Loyal Three decks relied on Dark Patch which has been rotated out. This one relies on Phantasmal Flames Toxtricity.

I've updated this deck to reflect what I am currently using (December 15, 2025), I haven't had to tweak it for a while, now.

Setup:

Your ideal first-turn setup includes Pecharunt ex, Okidogi ex, Munkidori, and PFL Toxel (with Toxtricity in hand).
Except for Munkidori and Toxel, Cyrano will set these up for you (along with Fezendipiti ex if you want). Hilda can help get your Toxtricity into play.

Step 1: Bench Okidogi ex and Pecharunt ex. Baby Munkidori and Toxel can be on the bench or in the Active Spot.
Step 2: Attach a Darkness Energy to baby Munkidori.
Step 3: Attach a Binding Mochi to Okidogi ex.
Step 4: Use Janine’s Secret Art to attach a Darkness Energy to Okidogi ex, or use Geeta to attach two Energy at once (but remember the Pokémon cannot attack that turn). If this is not possible this turn, use Toxtricity to attach a Darkness Energy on the next turn.
Step 5: Use Pecharunt's Subjugating Chains to move Okidogi ex to the Active Spot.
Step 6: Use Okidogi ex's Poisonous Musculature to attach the two more energy required for the 300 damage Chain-Crazed attack (130 base + 130 poisoned + 40 Binding Mochi).
Step 7: On the next turn, move damage counters from Okidogi ex to your opponent's Pokémon. These are best placed on a Pokémon with over 300 HP or a Pokémon that can evolve to a Pokémon with over 300 HP, e.g. Charizard ex or Mega Lucario ex, that way Okidogi ex may be able to Knock it Out with one hit.

Energy Sequencing:

If you have a choice, attach 1 Darkness Energy from the hand to baby Munkidori. Geeta can attach a darkness and a psychic energy to Munkidori, which is optimal, I've used Munkidori's attack a few times. Janine and Toxtricity can only attach Energy to Darkness Pokémon, so they can't attach Energy to Munkidori.

I found Geeta (OBF 188) for this deck to be more useful overall than Janine's Secret Art (SFA 59) since Geeta lets you attach two Energy to one Pokémon, though Janine does have her place in this deck if you want to poison an active Darkness Pokémon with a Binding Mochi and be able to use an attack on the same turn. Also, you can not attack (even Toxel's Call For Family) on the same turn you use Geeta.

Remember Toxtricity can only attach Energy to benched Pokémon along with two damage counters each; Janine will poison the Active Pokémon, and if Geeta attaches Energy to a Pokémon, you cannot attack during the current turn.

Midgame:

Maintain pressure with Okidogi ex while setting up a second attacker (Another Okidogi ex or even Mabostiff) and banking damage counters to finish high-HP targets.


Gravity Mountain lowers the HP of two-stage Pokémon like Charizard ex into one-hit KO range for Okidogi, and most Mega ex into the 300 range with some help from baby Munkidori. You can also use it to kick a pesky Battle Cage away.

You can use Pecharunt ex for a last Hail Mary attempt against a winning opponent after that opponent has obtained four or five prize cards. Just move it to the Active Spot with access to two Darkness Energies when that fifth prize card is won.

Matchup considerations:

My previous build I shared here had Hoopa ex, but I found Mabostiff's Intimidating Howl too useful in too many scenarios.

For a while, I also included 1 Rellor (SSP 13) and 1 Rabsca (TEF 24) to counter against Dragapult/Dusknoir and other sniping decks, but I stopped seeing so many of those with the release of Battle Cage (PFL 85). Battle cage also dampens Fezendipiti's sniping abilities, and limits baby Miunkidori's damage to the opponents Active Pokémon. MEP Psyduck (MEP 7) or Shaymin (DRI 10) may also be used for this purpose.


This is the deck list:

Pokémon: 9
3 Okidogi ex SFA 36
2 Munkidori TWM 95
2 Pecharunt ex SFA 39
2 Toxtricity PFL 68
2 Maschiff SVI 136
1 Mabosstiff SVI 137
1 Fezandipiti ex SFA 38
2 Toxel PFL 67

Trainer: 15
1 Lillie's Determination MEG 119
2 Geeta OBF 188
2 Super Rod PAL 188
4 Nest Ball SVI 181
3 Gravity Mountain SSP 177
2 Janine's Secret Art SFA 59
2 Cyrano SSP 170
1 Iono PAF 80
1 Prime Catcher TEF 157
3 Boss's Orders MEG 114
4 Energy Switch MEG 115
3 Binding Mochi SFA 55
2 Energy Recycler DRI 164
2 Arven SVI 166
1 Hilda WHT 84

Energy: 2
10 Basic {D} Energy Energy 51
2 Basic {P} Energy Energy 49

Total Cards: 6

Card Types

Trainer 33
Pokémon 15
Energy 12

Energy Types

Darkness 13
Psychic 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 5 attacks
5
25.0% of attacks
2 Energy 8 attacks
8
40.0% of attacks
3 Energy 7 attacks
7
35.0% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

Pe7son avatar

You could play Counter Catcher (Paradox Rift) . Also you could try Spiritomb (Mega Evolution) and maybe play a little more Lillie's Determination. If you want, you could add Professor's Research (Journey Together) but you have Lillie so not really needed.

Pe7son avatar

Spritomb is kind of niche so not really needed but you could try.

Paisley Park, After Dark avatar

Looks cool, I've been meaning to try out the loyal three now we have the cards from the Mega Gengar deck. Now that we have it you can replace Morpeko with Yveltal (Mega Evolution) which has free retreat and a decent attack for stalling, I agree that Counter Catcher would be better than Pokemon Catcher - you could probably get away with 2 Boss and 1 Counter Catcher, and running Gravity Mountain instead of Risky Ruin would let Okidogi KO stage 2s in a single attack which would be particularly useful against Marnie's Grimmsnarl which can heal off damage with its own Munkidori so you can't get the KO with yours the next turn.

I'd probably run a 2-2 of Toxel and Toxtricity for consistency, you could remove Colress and Xerosic to make room, and if you can find space for it Bravery Charm would get Pecharunt and Squawkabilly out of the 200 damage range that Dragapult ex hits. 11 energy is probably a little too much, going down to 9 would give you more space for consistency cards. 

Peatey Seaji avatar

Thanks for your suggestions. I'll try with Risky Ruins first and see if I wish I had Gravity Mountain. I definately need at least two stadiums to bump Battle Colosseum which would nullify Munkidori's ability. I'm thinking about adding 2 Dawn somehere and running Maschiff/Mabosstiff in place of the catchers., but it will be will be a really crowded bench. I'll try some of these edits and tweaks first on Pokemon Live.

Peatey Seaji avatar

Pe7son Paisley Park, After Dark 

Thanks for your suggestions. After some playtesting on PTCGLive I found Gravity Mountain is a must. Also running 2 Toxel/Toxtricity (PFL) is a must. 
Almost everyone was running Mega Charizard or Mega Gengar when I playtested, and they can't be defeated otherwise. I actually prefer Morpeko to Yveltal because it allows me to put it in the Active Spot, then draw and use trainers to set up whatever I have on the bench and simply retreat unless the card I set up is Okidogi or has a Binding Mochi, in which case I use Subjugating Chains. I found Mabosstiff with Intimidating Howl worked better for me than Counter Catcher, and he's easy to set up with Dawn.

I didn't try Spiritomb, my bench is already overcrowded. Okidogi ex is the main attacker, Pecharunt ex and Toxicity are must-have-on-the-bench cards, Morpeko and Mabostiff are should-have-on-the-bench cards, then I get to pick one: Munkidori, Munkidori ex, Fezendipiti ex, or a second Toxicity. Usually whatever I draw- and each one gives each game a different flavor, which I like.

I edited this deck with what I have found playable above, so it's a different deck than what you saw and commented on.

If you have any more suggestions for tweaks, let me know!

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