Lunatone Solrock Crazy

Jcolin Jcolin Expanded 2,473 views Jan 30, 2023 Updated Jan 29, 2023
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Deck Primer

Lunatone with 3 Psychic energy + Unown Vstar Ability + Supereffective Glasses = Lunatone doing 360 damage for 3 energy, each extra energy does an additional 90 damage

Thoughts? What would you change?

Card Types

Trainer 35
Pokémon 13
Energy 12

Energy Types

Psychic 8
Fighting 4
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 8 attacks
8
38.1% of attacks
2 Energy 4 attacks
4
19.0% of attacks
3 Energy 9 attacks
9
42.9% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

GroovinChip avatar

I've run this deck in 5 casual matches in Live so far, with 3-2 stats. It's a fun deck to be sure, but it struggles. The biggest pain point is getting Unown VSTAR setup with enough energy to use Star Cipher before it gets knocked out, which is a high risk due to powerful meta attackers & Boss's Orders. It really only works against attackers that don't do huge damage, because Star Cipher stops working when the Unown VSTAR that used it leaves play. Additionally, the deck lacks draw power. I've had several rounds where it was really hard to get cards.

So if there was some way to address these issues, the deck could for sure be a sneaky powerhouse.

To summarize what's needed:
- A way to prevent Boss's Orders/Escape Rope from dragging Unown/Unown VSTAR from the bench before you're ready to play it
- Draw power
- Defense against attacks that do equal or more than 250 damage

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