Main Deck (60 cards)
x3
$0.04
$3.11
x4
$0.10
x3
$1.07
x2
$1.68
x3
$0.20
x2
$0.30
x2
$0.06
x2
$0.21
x3
$0.13
x3
$0.16
x3
$0.12
x2
$0.10
x4
$0.24
x3
$0.21
x2
$0.31
x3
$0.22
x3
$0.18
x12
Pokémon
(13)
Trainer
(35)
Trainer
(35)
Energy
(12)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
8 attacks
8
38.1% of attacks
2 Energy
4 attacks
4
19.0% of attacks
3 Energy
9 attacks
9
42.9% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Jcolin
I've run this deck in 5 casual matches in Live so far, with 3-2 stats. It's a fun deck to be sure, but it struggles. The biggest pain point is getting Unown VSTAR setup with enough energy to use Star Cipher before it gets knocked out, which is a high risk due to powerful meta attackers & Boss's Orders. It really only works against attackers that don't do huge damage, because Star Cipher stops working when the Unown VSTAR that used it leaves play. Additionally, the deck lacks draw power. I've had several rounds where it was really hard to get cards.
So if there was some way to address these issues, the deck could for sure be a sneaky powerhouse.
To summarize what's needed:
- A way to prevent Boss's Orders/Escape Rope from dragging Unown/Unown VSTAR from the bench before you're ready to play it
- Draw power
- Defense against attacks that do equal or more than 250 damage
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