Magcargo ex (Journey Together)

LimeLemon LimeLemon Standard 1,250 views May 22, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Mew ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Squawkabilly ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Pal Pad (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor Turo's Scenario (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Evolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

An odd deck that can deal high damage under the right circumstances.

Strategy: I'd recommend going second with this deck due to Budew but going first is fine. Anyways, for your First Turn, get out 2 Magcargo's, Squawk if possible, and Budew if you're going second. Anyways, further on into the game, Academy at Night can make the top card of your deck a Fire Energy which allows Magcargo to swing for 280 which is great but can do much more with the ACE SPEC of choice, Maximum Belt bringing

...

An odd deck that can deal high damage under the right circumstances.

Strategy: I'd recommend going second with this deck due to Budew but going first is fine. Anyways, for your First Turn, get out 2 Magcargo's, Squawk if possible, and Budew if you're going second. Anyways, further on into the game, Academy at Night can make the top card of your deck a Fire Energy which allows Magcargo to swing for 280 which is great but can do much more with the ACE SPEC of choice, Maximum Belt bringing it up to 330 Damage which can one shot everything up to 330 HP! (if they're an ex) Professor's Research is the main Draw Engine as discarding cards is quite helpful but the 2 Arven's are here to still help get set up, Iono for the usual disruption, Turo's Scenario to reset a Pokémon, and Briar to help take your remaining prizes if your Opponent is at 2 Prizes remaining. TM: Evolution helps get out your Magcargo's a bit easier and if you're item-locked. I don't have anything else to say so feel free to make any changes or to leave any suggestions!

Card Types

Trainer 36
Pokémon 12
Energy 12

Energy Types

Fire 19
Grass 2
Colorless 1
Darkness 1
Psychic 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 7 attacks
7
46.7% of attacks
2 Energy 3 attacks
3
20.0% of attacks
3 Energy 5 attacks
5
33.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

This deck has some flaws like getting Fire Energy attached to your Magcargo's so a Chi-yu ex or a 1-1 or 2-2 Line for Armarouge could help make it a bit easier.

LimeLemon avatar

There will be no new decks today, I do apologize for this but I'm very busy today.

Pyxel avatar

LimeLemon ive been looking for a marcargo ex deck so thanks. 

LimeLemon avatar

HighDesertStorm This deck is kind of outdated since it's for Journey Together's format, but Team Star grunt could work but the main focus of this deck was to get your own Energy on top of your own deck.

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