Main Deck (60 cards)
x4
$0.24
x2
$0.20
x2
$0.75
x2
$1.32
$2.97
x2
$1.92
x2
$0.44
x4
$0.26
x2
$0.15
$0.13
x4
$0.21
x3
$0.22
x2
$0.24
$0.16
x2
$0.12
$0.16
x2
$1.46
x4
$0.18
x2
$0.21
x2
$0.16
x2
$0.16
x3
$4.01
x3
$2.23
x3
$4.21
x4
$3.91
Pokémon
(15)
Trainer
(32)
Trainer
(32)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
4 attacks
4
23.5% of attacks
2 Energy
6 attacks
6
35.3% of attacks
3 Energy
3 attacks
3
17.6% of attacks
4 Energy
4 attacks
4
23.5% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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UnicornCan
Lugia is challenging-- Raikou V can't counter Single Strike attackers
Oh icic
I would trade the lost city for 1 Supereffective Glasses
Colress123, thank you for your amazing comment!!!
Love this concept. Except for klefki ability and path seem to hurt this deck badly. Without abilities this deck could take a dive. What about another boss's orders for a build up to get extra attack and abilities off
Ethickid I disagree with this assessment. While klefki and path counter this deck well, this deck only works when you can switch between comfeys and put in your attackers for whatever matchup you're up against. Klefki is just an autoloss for this deck and not worth loading your deck with more boss's orders. Watch the 1st match from day 1 Portland OR to see what double klefki does to this deck. Path is popular right now only in Mew, and while it shuts down your radiant greninja and V's, it doesn't shut down your comfeys. Therefore, we need an immense amount of switching cards to give us resources throughout the game, switch into our various attackers, and potentially Escape Rope (Battle Styles) a single klefki out of their active spot to allow us to play again.
Pokémon (14)
4 Comfey LOR 79
2 Sableye LOR 70
1 Cramorant LOR 50
1 Radiant Greninja ASR 46
1 Snorlax LOR 143
1 Manaphy BRS 41
1 Dragonite V PR-SW 154
1 Raikou V BRS 48
1 Drapion V LOR 118
1 Lumineon V BRS 40
Trainer (37)
4 Colress's Experiment LOR 155
2 Klara CRE 145
1 Boss's Orders BRS 132
1 Roxanne ASR 150
4 Mirage Gate LOR 163
4 Battle VIP Pass FST 225
4 Switch Cart ASR 154
3 Escape Rope BST 125
3 Lost Vacuum CRZ 135
2 Nest Ball SVI 181
2 Ultra Ball SVI 196
2 Energy Recycler BST 124
1 Hisuian Heavy Ball ASR 146
2 Forest Seal Stone SIT 156
2 Beach Court SVI 167
Energy (9)
4 Water Energy 3
3 Psychic Energy 5
2 Lightning Energy 4
This is the 4th place list from Portland, OR. It's close to this list in idea, and I think I would rethink the idea of having 4 different energies in your deck. You're already tight for deck space, and I would recommend a choice between including either Galarian Zapdos or Raikou. I would actually recommend Galarian Zapdos with all the Arceus and Miraidon decks around.
MindTrickNick I get what you're saying. I am still abit new to pokemon. Only been playing about a year so i am trying to get some understanding and knowledge about what cards are best suited for all around play. I am currently playing a deck i have posted. Any insights to it? You seem to know your cards and abilities.
I hate Lugia and Mew . I will use this deck to make them cry ........
Lunglung :Yaaaaaaaaaaa
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