Main Deck (60 cards)
x3
$2.04
$0.32
$1.41
x4
$0.22
$97.60
x2
$0.18
$1.20
x3
$16.99
x3
$0.26
x2
$0.21
x3
$0.17
x2
$0.30
x2
$0.22
x2
$0.30
x2
$0.24
x2
$0.21
x2
$0.27
x2
$0.31
x3
$0.39
x3
$0.12
x2
$11.57
x2
$2.87
x4
$0.25
x2
$0.22
x2
$0.21
x2
$0.25
x2
$0.27
Pokémon
(16)
Trainer
(32)
Trainer
(32)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
11 attacks
11
50.0% of attacks
2 Energy
7 attacks
7
31.8% of attacks
3 Energy
4 attacks
4
18.2% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
._.philip._.
I don't feel like medical energy is really needed here. You might want to consider adding vengful punch, a tool card that does 40 damage to your opponets active if your active pokemon that has it attached to it is knocked out. It kind of combos nicely with the ability on maushold ex. Another card you might want to consider is town store, a stadium card that lets you search out tool cards. It has niche uses but it is nice to have it when you need a tool card and don't want to use arven as your supporter for turn. Another thing, rescue carrier would be nice in this deck so you can grab regular mausholds and tandemaus's from your discard pile straight into your hand.
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