Maustrocity

patrickhays2 patrickhays2 Premium Expanded 4,859 views Nov 14, 2023 Updated Nov 15, 2023
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Deck Primer

Here's a fun Maushold ex deck that I've been playing lately. Many cards are up to player's discretion, but the core of the deck is Tandemaus (Paradox Rift), Maushold ex (Paradox Rift), and Cheren's Care (Brilliant Stars). Round out the deck with Bombirdier ex (Paradox Rift) and Squawkabilly ex (Paldea Evolved) for some turn 1 utility.

This deck requires speed and aggression. 

General Flow:

Turn 1: Get as many Tandmaus on the board as you can. Don't use any items that you won't be able to benefit

...

Here's a fun Maushold ex deck that I've been playing lately. Many cards are up to player's discretion, but the core of the deck is Tandemaus (Paradox Rift), Maushold ex (Paradox Rift), and Cheren's Care (Brilliant Stars). Round out the deck with Bombirdier ex (Paradox Rift) and Squawkabilly ex (Paldea Evolved) for some turn 1 utility.

This deck requires speed and aggression. 

General Flow:

Turn 1: Get as many Tandmaus on the board as you can. Don't use any items that you won't be able to benefit from this turn (i.e. Feather Ball); you will likely get Iono'd or Judged and that item will be wasted. If you pulled it, attach a Lucky Energy to the active Pokémon (if it's a Squawkabilly, then it's up to you). Also if you pulled it, put a Bombirdier in the active spot as a backup to your starting hand and keep it there until you get a Double Turbo Energy so you can attack (the Energy Loto (Astral Radiance) is ideal for this).

Turn 2: Evolve as many Maushold ex's as you can unless you have a Cheren's Care; if so, keep one Tandemaus as it is. Use an Energy Loto to find another Energy, put on a Rigid Band (or tool of choice) and go on the offensive. Use Bombirdier's Shadowy Wind to get your first KO or soften up a beefier Pokémon.

Turn 3: If your active Maushold ex takes more than 30 damage, use a Cheren's Care to pull it, move the next Maushold into the active slot, evolve the open Tandemaus on your bench, and replace it with the new Tandemaus.

Turn 4: ...? (Chaos. It's chaos.)

Turn 5: Profit.

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Update 1: I completely forgot that Bombirdier ex (Paradox Rift) exists; I am currently testing replacing the Snorlax Dolls with Bombirdier to ensure I can have as many Tandemaus out as possible. I only had enough credits for three, so I replaced the Dolls with three Bombirdier ex's and a Squawkabilly ex (Paldea Evolved).

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Update 2: After much more playtesting, I made the following changes:

- Dropped all Snorlax Dolls and replaced them with Bombirdier ex (x3) and Squawkabilly ex (x2). Both have turn 1 utility that is otherwise regulated to Supporter cards.

- Dropped the Medical Energy to max out Double Turbo and Jet Energy. Both have more utility early game, and the Medical Energy rarely went to a MausEx that needed it.

- Got rid of Switch entirely. Between the Jet Energy and MausEx's free retreat, these were consistently unused.

- Leveled out the Trainer and Supporter cards; Battle VIP Pass, Cheren's Care, Boss's Orders, and Pokégear 3.0 all set to x3.

- Added three Crushing Hammer (Scarlet & Violet) cards; it really helps when you're up against the current Roaring Moon craze.

As always - let me know your suggestions! I just reached 600 on this season's PTCGLive ranked ladder using just this deck; next stop is 1,320!

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Update 3: Replaced the basic Tandemaus with the version that has no retreat cost so they can be pulled by Feather Ball. Thanks to @CountyGibbon798 for the tip!

Card Types

Trainer 35
Pokémon 15
Energy 10

Energy Types

Colorless 17
Metal 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 11 attacks
11
61.1% of attacks
2 Energy 4 attacks
4
22.2% of attacks
3 Energy 3 attacks
3
16.7% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

Comments

NoGoodNames avatar

Cool deck, congRATS on getting deck of the day! Rhank you for testing an updating your decks, most people don't and it's good to see.

CountyGibbon798 avatar

Love it, and I'd only change the Tandemaus you're currently running with the one with a free retreat. It makes it callable with Feather ball, and the 10 less HP isn't that big of deal because it's usually being OHKOed anyways.

patrickhays2 avatar

Oh man, I didn't even realize that there was a Tandemaus with no retreat! I can potentially replace the Nest Balls with something else. I was really hoping to add the regular Maushold in, but I can't find a scenario where it's viable.

The greatest weaknesses of this deck are getting your mice on the field and the amount of attack damage that they can do. Plus, using just Special Energy means that you can't get it out of the discard pile. I've been playtesting using Blissey as backup damage, but she takes a few turns to get scary.

CountyGibbon798 avatar

patrickhays2 Looking better already!! I'm also flirting with the idea of running TM: Evolution to get Maushold out even faster, but I don't know what to remove lol.

patrickhays2 avatar

I started with the TMEvo, but it really just slowed me down. The trouble is that you're focusing on three at once: getting Tandemaus on the board, getting your TMEvo, and finding an energy. It doesn't sound like much, but if you put four TMEvos in your deck then you'll regret it in the mid game where your MausEx's are getting one-shot by Pokémon that do 240 or 250 damage.

In fact, I ran into a similar problem getting Bombirdier off the board after he's pulled the mice. I'm not always assured to get a Double Turbo, so I've been playing with using Professor Turo's Scenario (Paradox Rift) to pull him or Squawkabilly out after turn 1. I'm currently testing this:

Pokémon: 6
1 Jirachi PAR 126
3 Bombirdier ex PAR 156
4 Maushold ex PAR 155
4 Tandemaus PAR 153
1 Squawkabilly ex PAL 169
1 Manaphy BRS 41

Trainer: 15
2 Rigid Band MEW 165
4 Feather Ball ASR 141
2 Pokégear 3.0 SVI 186
2 Pal Pad SVI 182
2 Nest Ball SVI 181
2 Professor's Research SVI 189
2 Artazon PAL 171
4 Arven OBF 186
2 Bravery Charm PAL 173
2 Boss's Orders PAL 172
2 Super Rod PAL 188
3 Crushing Hammer SVI 168
2 Professor Turo's Scenario PAR 171 PH
2 Energy Loto ASR 140
3 Cheren's Care BRS 134

Energy: 3
2 Lucky Energy CRE 158
4 Jet Energy PAL 190
4 Double Turbo Energy BRS 151

Total Cards: 60

patrickhays2 avatar

CountyGibbon798 

I suppose I can axe the Crushing Hammers and give the TMVo a try. I'll report back in a minutes how it goes!

CountyGibbon798 avatar

patrickhays2 Makes sense. I guess for a deck that wants to play reactively, I take it TM Evo wouldn't be the best option, and discard fodder is aleady taken by VIP.

patrickhays2 avatar

CountyGibbon798 

So I got rid of the Hammers and added one more ProfTS and two TMEvo's and...it works really well, lol. I've been putting a Bravery Charm on the Bombirdier for survivability, but maybe I can get rid of those and add a few more stadiums...

Starmie23 avatar

If you were testing Blissey as a backup, what about Wyrdeer v, It doesn't take time to setup

Starmie23 avatar

Also what about ho-oh v for when it just stalling

patrickhays2 avatar

Starmie23 - thanks! I'll check them out and let you know how it goes!

Wrydeer V was on my list to try, too. Blissey's ability get the Energy out of the discard pile is what got me to try.

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