Mega Manectric (Mega Evolution)

First Impression First Impression Standard 2,587 views Sep 17, 2025 Updated Nov 28, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Iron Hands ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Miraidon ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Defiance Band (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Electric Generator (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Vitality Band (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Recyle and Reuse!

The engine is pretty simple, hit hard with Manectric and keep doing so. This build is a more aggressive playstyle using boss prime and counter catcher to take easy knockouts . Manectrics second attack can deal 210 with vitality band without having to discard energies, this allows you to pick off your opponents fez, Ogerpon and latias. Use Maractus as a stand in when you need to recharge energies, it's good to open with or grab mid game. Thorns is also good to stall decks like Gard,

...

Recyle and Reuse!

The engine is pretty simple, hit hard with Manectric and keep doing so. This build is a more aggressive playstyle using boss prime and counter catcher to take easy knockouts . Manectrics second attack can deal 210 with vitality band without having to discard energies, this allows you to pick off your opponents fez, Ogerpon and latias. Use Maractus as a stand in when you need to recharge energies, it's good to open with or grab mid game. Thorns is also good to stall decks like Gard, Gholdengo, Zard, etc. Early game you'll want to use Iron hands to get ahead then switch in to Manectric. And don't worry if he goes down, that's where Zekrom steps in!

 

Card Types

Trainer 33
Pokémon 15
Energy 12

Energy Types

Lightning 14
Grass 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 6 attacks
6
31.6% of attacks
2 Energy 3 attacks
3
15.8% of attacks
3 Energy 9 attacks
9
47.4% of attacks
4 Energy 1 attack
5.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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