Main Deck (60 cards)
x4
$0.77
x4
$5.23
x3
$16.76
$1.66
x4
$0.26
$0.19
x4
$0.16
x2
$0.24
x2
$0.17
x2
$0.08
$0.22
x4
$0.07
x4
$0.29
x2
$0.22
$0.12
x4
$0.24
$0.05
x2
$0.14
x2
$0.16
x2
$1.44
$0.13
x3
$0.21
$0.39
$0.19
x4
$0.25
Pokémon
(12)
Trainer
(44)
Trainer
(44)
Trainer
(44)
Energy
(4)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
4 attacks
4
21.1% of attacks
2 Energy
11 attacks
11
57.9% of attacks
3 Energy
4 attacks
4
21.1% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Jeremy1219
good deck but the spamming of v's and vmax's makes it very easy to win with the take two or three prize cards for knocking out a v or vmax
Forest Seal Stones are rather important in a Mew deck. They are easy to play (to free your hand) and are very flexible. For example, I would replace the two feather balls with two Forest Seal Stones. The feather balls are good, but I don't think you need them: you already have enough ways to find your Mews and VMaxes: 4 quickball + 4 ultra ball + 4 cram-o-matic + 4 Battle VIP Passs + 2 Rotom Phone (and Genesect's Fusion Strike System).
Would I benfit from adding basics that are not v's?
Jeremy1219 no, Mew VMax running DTE does not need any other basics besides Oricorio. Mew is the only attacker you need.
If you run FSE, you can play stuff like Meloetta and the Fusion Strike Eiscue, but they're mostly there for Mew to copy.
haalandagoat is incorrect - Mew VMax is one of the best most consistent decks in the format if you know how to play it, so being a multi-prizer deck doesn't hurt it.
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