Mewtwo Vstar w/ Gardevoir 2.0

CodyNoLeo CodyNoLeo Expanded 1,570 views Nov 24, 2023 Updated Nov 23, 2023
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Deck Primer

***Updated list from my last post, I added a bit of recyclablility, more search cards, greninja for some further draw tech.***

-I added Cheryl to the deck, mainly because Mewtwo Vstar drains energy off your pokemon to do big amounts of damage, so to make the most of utilizing the Gardevoir engine I added Cheryl to keep the engine on the bench healthy while you fill your bench with energy to use Psy Purge. Also, Iadded Pal Pad specifically for Recycling it. Gallade honestly is what makes your

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***Updated list from my last post, I added a bit of recyclablility, more search cards, greninja for some further draw tech.***

-I added Cheryl to the deck, mainly because Mewtwo Vstar drains energy off your pokemon to do big amounts of damage, so to make the most of utilizing the Gardevoir engine I added Cheryl to keep the engine on the bench healthy while you fill your bench with energy to use Psy Purge. Also, Iadded Pal Pad specifically for Recycling it. Gallade honestly is what makes your big settups late game and early game, whilst also being able to help you pivot and recover from an Iono because of this card alone is huge. I run a single copy of Super Rod, mainly for water energy for Greninja. However, I run one copy of Tulip as well so both allow for you to replenish your deck/hand in case you lose your one copy of Gallade or even Greninja.

I decided to add mew from celebrations instead of the EX variant solely because im running a lot of items that are key to getting the Gardevoir/Gallade engine going. Plus its a single prize that can be easily recycled with tulip or rod if needed.

Ultra Ball is mainly used to get into Gardevoir or Gallade granted you can evolve on turn, or are sitting on a rare candy, but prioritize using it to get out Greninja for draw tech, instead of being reliant on a single Kirlia because Devolution is a card. Playing the Greninja for draw power instead of being so reliant on Kirlia kind of helps in the matchups where they do run a single or double copy of Devolution.

- For early searchability ie. Level Ball, Artazon, I try to prioritize Mew first to get me another copy of Level Ball, or Ultra Ball, or any item for that matter, then hold my Ultra ball to pull like I said before Greninja, Mewtwo or one of the two Kirlia evolutions (Gardevoir or Gallade).

I added two water energy and took two psychic out just to take advantage of greninja, I know you might be thinking "but why?" Because 180 damage split across two cards can sometimes make up for you bricking later in the game, plus this deck doesn't really have an issue pulling out all of the psychic energy from the deck with Crystal, or Earthen Vessel. So that 90 on two could potentially be crucial early on or later on, especially to knock two on bench out if you cant get over their active (granted they don't have Like manaphy or jirachi benched).

+ Lost Vacuum, just because Path can stop the deck in its tracks

**Overall I tried to add a lot more combo potential and pivot potential. Still a slow start deck, but it goes crazy once you get out one gallade, mewtwo vstar, and Gardevoir.**

**Be sure to comment to let me know what you think.**

Card Types

Trainer 33
Pokémon 16
Energy 11

Energy Types

Psychic 24
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 4 attacks
4
20.0% of attacks
2 Energy 10 attacks
10
50.0% of attacks
3 Energy 6 attacks
6
30.0% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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