Iron Hands ex

Starmie23 Starmie23 Expanded 1,386 views Oct 27, 2023 Updated Nov 24, 2023
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Deck Primer

Very straightforward Iron Hands ex, didn't feel like I needed to explain how it works.

If you have any questions or feedback, tell me in the comments!

Update 1.3 - 11/21/23

Took feedback from Tangent, swapped some trainers and Pokemon around.

Card Types

Trainer 33
Pokémon 17
Energy 10

Energy Types

Lightning 16
Psychic 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 6 attacks
6
24.0% of attacks
2 Energy 4 attacks
4
16.0% of attacks
3 Energy 13 attacks
13
52.0% of attacks
4 Energy 2 attacks
2
8.0% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

LonelySprigatito avatar

Why Radiant Zard? Why no Raikou? Why no Electric Generator? Why 3 Vitality Band? You don't have accel to power up Miraidon, which is your only attacker that benefits from Transistor.

Starmie23 avatar

LonelySprigatito

I don't know much about building Miraidon ex, thanks for the feedback though. :)

Tangent avatar

4-4 Regieleki VMAX line feels excessive, 3-3 line would work. Also Flaafy line feels weak. Also if you run Battle VIP Pass, you commit with 4. Spark is also generally a bad trainer card. Trekking Shoes also seems like an idk trainer, so drop it for something better. Double Turbo looks good for powering up Iron Hands, but really you should use Flaafy and Electric Generator to keep the damage of Amp You Very Much as high as possible to get those lovely KOs. 2 Iron Hands also seems excessive, but if you like the consistency, run Hisuian Heavy Ball. Pokémon list could use some more flexibility and versatility with some other cards like Raichu V and so on and so forth. Overall, doesn't look too bad as an Iron Hands focused Miraidon deck, just a bit much on the Regieleki and beef up the Flaafy line, as well as drop the double turbo energy.

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