Miraidon EX

Jessie and James Jessie and James Expanded 1,460 views Aug 15, 2024 Updated Aug 15, 2024
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Deck Primer

Tandem Unit, Fast and Furious !

Common mistake with this deck : Hitting those generator early and over stretch to get the amp you very much on 1st turn.


Strategy :

1. Going second is preffered

2. There are many different pokemons in this deck, which one to choose is depends on the enemy.
Against small HP basic, early Iron Hands amp you very much attack with bravery charm attached.
Against big HP basic deck, Raikou and Miraidon, then try to setup Iron Hands for 3-3 prize mapping, or keep hitting on their

...

Tandem Unit, Fast and Furious !

Common mistake with this deck : Hitting those generator early and over stretch to get the amp you very much on 1st turn.


Strategy :

1. Going second is preffered

2. There are many different pokemons in this deck, which one to choose is depends on the enemy.
Against small HP basic, early Iron Hands amp you very much attack with bravery charm attached.
Against big HP basic deck, Raikou and Miraidon, then try to setup Iron Hands for 3-3 prize mapping, or keep hitting on their basic EX that is within range to one hit kill.
Though Iron Thorns will shut down our Miraidon dan Mew, it can be very useful against deck that relied heavily on ability such as TealMask Ogerpon, make sure you use tandem unit before releasing the Thorn.

3. Thinning the deck (removing non energy cards) is very important before hitting those electric generators to increase the chance of hitting those energy acceleration, we have 4 generators : 2 for early game, 1 on the middle, 1 on late game, a generator for each of our hitters.

Tandem unit can remove electric pokemons from the decks, arven remove an item and a tool, ultra ball remove a pokemon, Morpeko can take a peek of the top deck, super rod can bring back energies and pokemon that discarded when thinning.


Opening

- Have a Miraidon EX early to bring out our electric pokemons.

- After a Miraidon, if we aim for Iron Hands early attack, do not attach an energy yet, call Squawkabilly and use its ability to look for double turbo energy (or call a V pokemon and an arven to look for forest seal stone and an electric generator).

Zapdos to help hitting 230 HP pokemons and Mimikyu.

Raichu V and Ursaluna for late game.

- Drawing Engine :

Main drawing engine is mew ex (we use ultra ball to thin our hand), it also very useful for pivot (free retreat cost, since generator only accelerate benched pokemons).

Morpeko is a must, it can look our top deck as pseudo drawing (eliminate a card we didnt need for next turn, better chance for our electric generator), as 1 prizer (so the opponent will going for 1-2-2-2 prize mapping) or using that very useful 2nd attack.

Raikou as an early attacker, drawing engine (preffered seal stone holder is Raichu V that we can call later during the game).

 

Shrouded Fable change :

Remove 1 double turbo energy.

Swap Town Store stadium into 2 Academy at Night (Shrouded Fable), this stadium can help electric generators for a sure hit by putting an energy on our hand to the top deck.

Swap super rod for an earthen vessel.

Card Types

Trainer 29
Energy 18
Pokémon 13

Energy Types

Lightning 9
Colorless 2
Psychic 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 3 attacks
3
18.8% of attacks
2 Energy 2 attacks
2
12.5% of attacks
3 Energy 8 attacks
8
50.0% of attacks
4 Energy 2 attacks
2
12.5% of attacks
5 Energy 1 attack
6.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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