Main Deck (60 cards)
$0.22
$0.37
$0.96
$0.85
$0.15
x2
$1.40
$1.29
$0.92
$2.10
$8.28
$0.26
$2.97
$0.13
$0.89
$1.20
$1.44
$0.16
$0.15
x2
$0.24
$0.23
$0.28
$0.22
$0.19
$0.29
$0.14
$0.23
$0.18
$0.12
$0.15
$0.15
$0.40
$0.03
$0.10
x3
$0.19
x2
$5.10
x3
$0.17
$0.16
$0.19
$0.11
$0.07
x9
$0.12
$0.27
$0.21
$0.26
$0.05
Pokémon
(17)
Trainer
(30)
Trainer
(30)
Energy
(13)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
5 attacks
5
21.7% of attacks
2 Energy
5 attacks
5
21.7% of attacks
3 Energy
13 attacks
13
56.5% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Asymptote Ouroboros
Heya, welcome to the game! I'm by no means an expert but I'm totally willing to help if you need it. It's probably immediately worth noting that if you want to play in tournaments you'll have to make a deck for the Standard format - very few official tournaments are held in Expanded (which is also more complex and much more expensive to play in than Standard) and literally none are held in Unlimited which this deck currently is, becuase Reset Stamp is banned.
I think the biggest issue with the deck is that it lacks a coherent strategy, and though you've correctly identified Mew and Greninja as good support Pokemon you're running a lot of weak attackers with no way of getting them set up. The current meta is incredibly fast paced and most decks are able to swing for enough damage to at the very least 2HKO all of your Pokemon, so having a back up plan and way of getting another Pokemon immediately able to attack is crucial - you don't want to waste turns not attacking or using weak attacks past turn 1.
Generally a meta deck picks 1 good Pokemon which they'll run 3-4 of, and then builds the rest of the deck around supporting that Pokemon. As a very simple example Chien-Pao ex is a card that can deal heavy damage, but needs a lot of energy in play to make that happen. A Chien Pao deck will run 2-3 Baxcalibur (Paldea Evolved), which can attach energies with its ability, to get this attack set up. Baxcalibur needs Rare Candy to be put into play, so it'll run Radiant Greninja and Bibarel (Brilliant Stars) as well as strong drawing trainers like Irida and Iono to get it out as soon as possible. Because the attack has the drawback of discarding energies the deck runs heavy counts of Superior Energy Retrieval and Earthen Vessel. The player has a game plan in mind, which they can execute consistently because of their strong support cards.
This deck doesn't really have that, and is instead scattered between several 1-of cards which you'll struggle to make consistently do anything. It's also a bad idea to run multiple energy types unless you have an insane attachment engine for the same reason.
I'd suggest checking out limitlesstcg.com which posts tournament winning decks regularly, which you can use as a reference to make your own. If you're playing physically and don't want to put too much money into the game at first, justinbasil.com/guide/budget has a good list of budget decks that you can mess around with while you're still learning.
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