Expanded Format: Illegal
This deck is not legal in Expanded format:
- δ Rainbow Energy is not legal in Expanded format (must be Black & White onward).
Main Deck (60 cards)
x3
$0.17
x2
$0.17
x3
$16.80
$0.16
x3
$0.22
x4
$46.24
x3
$0.28
$0.26
x3
$0.22
x2
$0.21
$0.32
x3
$0.23
x3
$0.22
x3
$0.30
x2
$0.19
$0.23
x3
$0.19
x3
$0.34
x2
$16.50
$6.80
x3
$0.25
$112.63
x6
$0.19
x3
$1.65
Pokémon
(16)
Trainer
(35)
Trainer
(35)
Energy
(9)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
4 attacks
4
16.0% of attacks
2 Energy
12 attacks
12
48.0% of attacks
3 Energy
6 attacks
6
24.0% of attacks
4 Energy
3 attacks
3
12.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Ken Sato
If ur going to make a stander dek at least do it right
@PuR3 I´m a new TCG player, so I´m still learning how to build decks, and this deck is for myself, but totally openly for advices!
Also the right way to write is "Deck."
Ken Sato Sure, I'll give some advice!
#1: Not enough N's Zoroark. The core of an Nzark deck (in my experience) is having three N's Zoroark out at all possible times for maximum draw power.
#2: Not sure what the inclusion of Binding Mochi is for, as you don't have any way to poison your 'mon. The Binding Mochi would be quite good if you added 2 Brute Bonnet and 2 Ancient Booster Energy Capsule (and/or Pecharunt ex) and made this into a Nzark Poison Box, but if you're looking for a standard Nzark deck, they're best removed.
#3: Way too much Fire Energy. This deck is best played without any; you'll be using Night Joker to use Flamebody Cannon, and Night Joker only uses Darkness.
#4: Also too much Reversal Energy. I've never actually seen RE played in an Nzark deck, and I definitely think one of them could perhaps be used as a tech card for certain situations; but most of the time, it's just going to be dead weight, as the only Pokémon that can use it is N's Darmanitan (and technically N's Darumaka, but if you need to use N's Darumaka as an attacker, you are in a terrible spot.)
#5: No Ace Spec. A Hyper Aroma is best played here.
#6: You need at most one Colress's Tenacity. I wouldn't even play one, but it's up to you.
#7: If you're going to play only one Colress, you can play one fewer copy of N's Castle.
#8: There's not really enough draw support. One copy of Professor's Research won't take you far enough into your deck for you to start finding your N's Zoroark.
#9: Play an extra copy of Reshiram. It is heartbreaking to have all your Reshiram KO'd and have no way to attack against a high-HP opponent; you've mitigated this scenario with all of your Night Stretchers, but a prized Reshiram can absolutely derail you.
#10: A very high number of TMs. Only one of each is necessary (except maybe Evolution as that can be very helpful for early-game setup), and I'm not sure if any copies of Devolution are necessary... but I will grant that Devolution could be an interesting tech card; its inclusion is up to you.
#11: You only need to play one N's Sigilyph; it's a card you won't need in the majority of games, and if you have only one Prize card left, then you only have a 1/60 chance of it being Prized. And, as you won't need it most games, the chances that you'll be stuck without it when you need it are incredibly low.
#12: Play more search cards overall. Buddy-Buddy Poffin is invaluable for finding your smaller 'mon like N's Zorua, and more Ultra Ball for finding your Evolutions as well.
#13: Finally, just overall have more Supporters. You typically want to play one Supporter every turn, so some Ionos and Arvens (especially Iono as you can always draw out of a small hand with Trade).
Hope this helps! Feel free to take all of my advice or none of it.
@inkessant Thank You so much man!! I´m gonna edit and take your advices fss!!!
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