Main Deck (60 cards)
x4
$0.21
$3.11
x4
$0.19
x3
$0.23
x2
$0.26
x2
$0.25
x4
$0.22
x4
$0.22
$0.30
x2
$0.25
x3
$0.36
$5.50
x2
$0.30
$0.31
x2
$0.19
x4
$0.16
$0.27
x2
$0.21
$0.39
x4
$0.13
$0.18
x4
$0.17
x7
$0.11
Pokémon
(12)
Trainer
(41)
Trainer
(41)
Energy
(7)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
3 attacks
3
15.8% of attacks
2 Energy
4 attacks
4
21.1% of attacks
3 Energy
8 attacks
8
42.1% of attacks
4 Energy
4 attacks
4
21.1% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Olivy
This is a good list. My personal suggestion would be to cut the water energy. You're never supposed to attack with Walking Wake anyway and Walking Wake's attack cost is too high and its damage is too low (Not to mention damaging yourself leaves you vulnerable to Dragapult ex, Sableye, etc). I'd probably supplement them for the maximum copies of Fluttermane and heavy balls since your only attacker is Roaring Moon. I also think if you're playing the Ancient drum variant you should probably use Koraidon, since booth need to have a large bench to get the maximum value from each other.
next month I will update the deck
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