Phantom Requiem (Dragapult EX+Giratina VSTAR Lost Box)

deadsignal deadsignal Expanded 5,687 views May 29, 2024 Updated Dec 15, 2024
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Deck Primer

did u know there are only 2 ghost-dragon type pokemon. here they are being **** and doing crimes

!!!UPDATED FOR SURGING SPARKS!!!

This deck has a lot of options to try out, scroll down to see a list of cards I've rotated in and out to tweak to your liking!

 

if going first, focus on getting energy and bench mons where they need to be, if going second, focus on getting a supporter so you can use your supporter turn, and TMs (if you include them) so you can attack with the TM to either evolve dreepys

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did u know there are only 2 ghost-dragon type pokemon. here they are being **** and doing crimes

!!!UPDATED FOR SURGING SPARKS!!!

This deck has a lot of options to try out, scroll down to see a list of cards I've rotated in and out to tweak to your liking!

 

if going first, focus on getting energy and bench mons where they need to be, if going second, focus on getting a supporter so you can use your supporter turn, and TMs (if you include them) so you can attack with the TM to either evolve dreepys or turbo energize them

 

get Comfey (Lost Origin) out asap and start Flower Selecting - try to familiarize yourself with common deck builds to help you suss out what deck your opponent is using and what cards you think you will and won't need for your matchup

try to get Buddy-Buddy Poffin (Temporal Forces) to get more comfey and dreepy on bench, Switch Cart (Astral Radiance)/Rescue Board (Temporal Forces)/Beach Court (Scarlet & Violet) to rotate comfeys, and any TMs if you include them to use early on to evolve dreepys and turbo energy onto them

use Drakloak (Twilight Masquerade)'s Recon Directive as an additional draw engine

use Pokégear 3.0 (Scarlet & Violet) to find the right supporters you need - you'll usually want to play Colress's Experiment (Lost Origin) every turn if possible, unless the current situation calls for someone else

Kofu (Stellar Crown) helps to put energy back into your deck to use with Mirage Gate if you end up with too many in your hand

Sparkling Crystal (Stellar Crown) lets Dragapult attack for one energy, and Counter Gain (Surging Sparks) can help with Giratina's attack cost as well

Tera Orb (Surging Sparks) lets you grab Dragapult out of the deck easier since there's only 2 of them

Lost City (Lost Origin) helps with getting things in the lost zone and also perma-deleting your opponent's mons

 

your main goal behind anything else is to get 10 cards into the lost zone ASAP - use Comfey (Lost Origin)'s Flower Selecting, Lost Vacuum (Lost Origin), Colress's Experiment (Lost Origin), Lost City (Lost Origin) and Giratina V (Lost Origin)'s Abyss Seeking

with 4 cards in the lost zone, you can use Cramorant (Lost Origin) to chunk out damage early on, take out mimikyus and other stallers, or sweep up late game

with 7 cards in the lost zone, you can use Mirage Gate (Lost Origin) to instantly charge Dragapult or greatly assist Giratina, or to just spread any type of energy around wherever it's needed

with 10 cards in the lost zone, you can use Sableye (Lost Origin) to scatter enough damage around for dragapult or giratina to one shot them, and can also use Giratina VSTAR (Lost Origin)'s Star Requiem - try to save it to use on high HP mons for a quick clean kill

Jet Energy (Paldea Evolved) lets you switch in a comfey (or whatever else) and then retreat it at the same time

don't forget Giratina V (Lost Origin)'s Shred can kill mimikyu and anything else that prevents attacks!

 

other options:

(i kinda tend to rotate a bunch of these cards in and out to see what works best)

 

Klefki (Scarlet & Violet) - cripples anything that relies on rotom, greninja, ogerpon, etc

Bloodmoon Ursaluna ex (Twilight Masquerade) - late game revenge sniping if needed, you want to close out the game as fast as possible

Radiant Charizard (Crown Zenith) - same as above - pros: is a single prize card, does slightly more damage and can one shot anything with a fire weakness - cons: requires a fire energy specifically instead of any colorless energy (or no energy if you only have 1 prize card left) and has lower HP

Regidrago VSTAR (Silver Tempest) - slips into the deck pretty easy and can use whichever of draga or gira's attacks it needs at the time, but i'll probably make a specific deck around having all three of these guys

Iron Leaves ex (Temporal Forces) - if ur struggling to shoot down charizards/roaring moon or just need a fast swap in attacker and can ration your energies right for it

Mimikyu (Paldea Evolved) - stalling+shielding

Manaphy (Brilliant Stars), Jirachi (Paradox Rift), Rabsca (Temporal Forces) - bench protection

Pokégear 3.0 (Scarlet & Violet) - playing colress every turn you can is the way to go, this helps a lot to grab him or whatever other supporter you need at the time

Technical Machine: Turbo Energize (Paradox Rift) - if you find yourself needing more energy sooner this can help, but Mirage Gate (Lost Origin) seems more consistent

Technical Machine: Evolution (Paradox Rift) - helps with evolving dragapult line faster but can be redundant compared to card draw

Rare Candy (Pokémon GO) - same as above

Forest Seal Stone (Silver Tempest) - didn't include this because of wanting to use star requiem, but if it doesn't look like you'll be able to pull it off having one of these is a good alternative VSTAR slot

Beach Court (Scarlet & Violet) - rotate comfeys easier

Pokémon League Headquarters (Obsidian Flames) - slows down raging bolt, chien-pao etc

Artazon (Paldea Evolved) - if ur struggling to get mons out fast enough

Professor Turo's Scenario (Paradox Rift) - helps with switching and with letting something take a hit for free, also discards energies for you to shuffle back into your deck/hand if needed

Arven (Scarlet & Violet) - helps getting items and tools, but replaced with Colress to lean more into overall draw power

Ciphermaniac's Codebreaking (Temporal Forces) - pick any 2 cards to be on the top of your deck for flower selecting/recon directive

Lance (Silver Tempest) - grab those dragons

Lana's Aid (Twilight Masquerade) - comes in clutch sometimes to quickly get stuff out of discard, but i used super rods mostly to synergize with TM energize/mirage gate

Energy Retrieval (Evolutions) - same as above, doesn't get pokemon but has the advantage of being an item instead of a supporter

Neo Upper Energy (Temporal Forces) - awesome to throw onto dragapult in one turn, but hard to give up Prime Catcher (Temporal Forces) for it, and mirage gate usually does the job fast enough

Mist Energy (Temporal Forces) - protects from damage counters from opposing dragapult, sabeleye, roaring moon's frenzied gouging, etc

 

i would have thrown in more stallers/bench protectors/etc to begin with but i feel like this deck really needs to be played fast and hard with raw card draw power instead, you want to be in a position to start dealing big hits and taking prizes as soon as possible and close out the game fast since you probably won't have a whole lot of long term staying power late game

 

hand tests

-i try to go second so i can use a supporter and/or attack first turn

-i also never put more than 1 pokemon down when setting up from my starting hand - just one active and none on bench. it helps keep my deck more hidden so my opponent has a harder time knowing what to set up against, and helps make sure you don't have anything down that you don't need and could get sniped off the bench. if you have other mons in your starting hand you want to put down, you can always safely put them on your bench when it's your turn instead.

-ALWAYS CHECK YOUR PRIZES WITH HEAVY BALL AND TRY TO REMEMBER WHAT'S IN THERE! also try to take a minute to browse through your deck whenever you get a card that lets you search it. a lot of the difficulty of lost box is needing to know your deck by heart so that you can keep track of exactly what cards are where and if/how you can get to them, whether in your deck, discard, lost zone or prizes. if heavy ball gives you any mons, grab them after prize checking - if this is turn 1 and you get comfey or dreepy, put them on the bench. giratina can be put down too if you need abyss seeking or shred immediately. try to save cramorant for when you know you'll have 4 cards in the lost zone to attack with it, but you can put that down too if you want. save sableye and ursaluna/charizard for mid-end game.

 

Dreepy x2, Buddy-Buddy Poffin, Heavy Ball, Mirage Gate, Pokegear 3.0, Psychic Energy

put one dreepy out front, and on your turn put the other on bench. use heavy ball to check your prizes. use poffin to put down 2 comfey and use pokegear to see if you can find a supporter to use if you're going second. attach the psychic energy to your active dreepy and retreat it for comfey, and start flower selecting.

 

Comfey x2, Cramorant, Dragapult ex, Energy Retrieval, Pokegear 3.0, Prime Catcher

put one comfey out front, and on your turn put the other on bench. use pokegear to get a supporter if you can, and use it if you're going second. use flower selecting, and see where your hand is after that and if you got anything with a supporter. you might consider using prime catcher to switch in your second comfey for another flower selection, especially if you see an immediate opportunity to disrupt your opponent with a catcher, but weigh that against saving it for later in the game where you might need it more.

 

Dreepy, Giratina V, Nest Ball, Mirage Gate, Switch, Rescue Board, Boss's Orders

put dreepy out front. you could put giratina out front instead since you have a switch, but i'd rather keep giratina in my hand until i size up my opponent's board to see if i need it or if i want to keep a 2-prizer off the board. use nest ball to get comfey, attach rescue board to dreepy and use flower selecting. after that, see where you are, and if it seems safe to do so you can put down giratina and use switch to put it in the active spot and use abyss seeking if you don't want to end your turn with just the one flower selection.

 

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changelog (idk why it isn't showing me the deck history but i'm putting it here until it does i guess)

+ kofu
+ night stretcher
+ counter gain
+ lost city
+ sparkling crystal
+ manaphy
+ tera orb
- buddy poffin
- prime catcher
- professor turo's scenario
- pokegear
- energy retrieval
- mirage gate
- bloodmoon ursaluna
+ bloodmoon ursaluna
- rare candy
+ professor turo's scenario
+ energy retrieval
- switch cart
- lana's aid
+ pokegear 3.0
+ pokegear 3.0
- TM evolution
- mist energy
+ lana's aid
+ switch
- ultra ball
- tm turbo energize
+ mirage gate
+ colress's experiment
- beach court
- arven
+ mirage gate
+ colress's experiment
- ciphermaniac's codebreaking
- bloodmoon ursaluna ex

Card Types

Trainer 30
Pokémon 19
Energy 11

Energy Types

Dragon 12
Psychic 5
Water 2
Colorless 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 10 attacks
10
34.5% of attacks
2 Energy 14 attacks
14
48.3% of attacks
3 Energy 5 attacks
5
17.2% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

Tangent avatar

Technically Dreepy AND Drakloak are also Ghost-Dragon. Also these cards do not synergize well. Oh and you'd best hope that your opponent isn't packing Fairy or Normal types!

Mr. MEw avatar

Tangent fairy types don't exist in the pokemon TCG anymore, and there is no normal type weakness either.

Tangent avatar

Mr. MEw I'm making a joke because fairies are immune to dragon type moves and normal types are immune to ghost type moves. I'm sorry if I didn't make that clear enough.

deadsignal avatar

Tangent hey, thanks for the feedback! any suggestions on cards that would synergize better?

Tangent avatar

I think Dragapult just takes up space. Tina hits harder. Sableye spreads. Comfey draws. There's no benefit to running Dragapult. You'll have more room for cards like Radiant Greninja and a fourth Colress's Experiment and a fourth Buddy-Buddy Poffin and a beefier Tina line. Also, please be consistent with your card art so it's easier for people to comprehend the deck.

deadsignal avatar

Tangent to be fair, i just really like draga and gira and wanted to see if i could make a deck with them together! it's mostly for my own documentation, if other people want to try it out or get ideas from it thats great, but otherwise both the deck and the card art are just for fun :)

Tangent avatar

Oh ok. Just don't expect any competitive success. Your best bet for playing them both is in Regidrago VSTAR Box. Both have utility there.

deadsignal avatar

Tangent yeah for sure! i loved playing regidrago a while back too, originally was drafting this with it included but was having trouble balancing it so i'll have to revisit it. this one's been surprisingly consistent on PTCGL honestly (though i know that only speaks for so much bc of matchmaking vs playing IRL) but a lot of decks i like to play are just more for trying something different to have fun with haha

Tangent avatar

I think you are mistaking redundancy for consistency. The issue with Lost Zone is the high skill curve. It's also not fun to play, for me. I think Dragapult is a great thing to play, but maybe it doesn't need Tina. Or you could play some expanded nonsense that uses a different Giratina, like Distortion Door.

deadsignal avatar

Tangent oh nah i meant like, it's been giving me a surprising amount of consistent success! i can totally get why lost zone isn't fun for a lot of people to play too lol, it's tiring for me pretty often too but when i am in the mood for it i still like decks that really suck me in and make me puzzle over them :) all depends on what sort of deck i feel like playing on any given day really (and chronic nerve pain sometimes means i VERY much appreciate something else that forces me to pay attention to it instead lmao)

i've honestly never touched expanded and it's probably one of those things like you said with lost zone where i'm not sure if it would be too fun for me personally unfortunately, i get too overwhelmed by all the possibilities LOL

i was actually thinking more abt it earlier while playing and did notice that while yeah, i def agree with you about gira being a heavier hitter and sableye spreading damage around, draga being able to do both at once has been interesting in that respect - even if the damage numbers are lower, not having to choose between using your turn to either hit or spread damage and doing both at once has been REALLY nice for cleaning up overall - and draga doesn't get blocked by jirachi either!

but yeah bottom line, i don't think either of them NEED each other, but i thought it would be fun to just see if i could make something work as a concept. i wouldn't say anything i make is ever "perfectly" synergized - fitting in a stage 2 line is just clunky no matter what, it's not the entire recopied lost box decklist, i like playing wildcards for fun here and there and i'm fine with not winning every time bc of it lmao - but i think there's still something there thats fun to play for me at least. and feedback does help me figure out what to streamline bit by bit, so thanks again!

MindTrickNick avatar

deadsignal Very interesting deck you have here. I think I would streamline it a bit more by removing the TM Evolution and the Mist Energy, both of which aren't as useful without a way to find them. In their place, I would put a couple copies of Pokégear 3.0 (Scarlet & Violet) to find your Colress's Experiment (Lost Origin). I'd also consider a copy of Radiant Charizard (Pokémon GO), as it is quite easy to empower late game, though I'm not sure what you would slot it in for.    

deadsignal avatar

MindTrickNick hey, thanks so much for the feedback! that makes sense, i was trying SO hard to fit arven in there to get the TMs but it wasn't working out for lots of reasons, mirage gate has been a lot more consistent. i actually thought of adding in pokegear last night as well so i'll revise that! it's always hard for me to get away from the habit of trying to add in so many counters/stallers like mist energy and whatever else but with this one i should probably get more used to just getting through the deck fast enough to not get hit lol

 

charizard is a good rec also! i had bloodmoon ursaluna in there earlier for that reason, but wasn't sure if it was worth using up a deck slot for - i'm not sure if that or charizard would be better, since ursa only needs a colorless or no energy to attack so wouldn't need to have a fire energy specifically, and has higher HP but is a 2 prize card. i could probably drop either the rare candy or 1 switch cart (maybe? i haven't had too much trouble getting cards in the lost zone) for one of them, any thoughts on which mon to pick?

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