post rotation klawf (bdif)

blancdn blancdn Expanded 1,262 views Apr 23, 2024 Updated May 09, 2024
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Deck Primer

james cox list -1 bidoof -1 bibarel +1 counter catcher +1 jungle

+1 counter catcher for consistency in making 2 to 1 prize comeback with cram

+1 jungle to 1shot relevant 220 pkmn (cpao, tina v) 

 

im iffy on the jungle bc it doesn't help the ancient box or zard mu, considering +1 bidoof, +1 grant or +1 energy loto

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04/25 update after testing at locals prime catcher feels weird, would rather have max belt in theory to 1shot ex threats more consistently (moon, cpao, crown) and to

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james cox list -1 bidoof -1 bibarel +1 counter catcher +1 jungle

+1 counter catcher for consistency in making 2 to 1 prize comeback with cram

+1 jungle to 1shot relevant 220 pkmn (cpao, tina v) 

 

im iffy on the jungle bc it doesn't help the ancient box or zard mu, considering +1 bidoof, +1 grant or +1 energy loto

---------------

04/25 update after testing at locals prime catcher feels weird, would rather have max belt in theory to 1shot ex threats more consistently (moon, cpao, crown) and to put more pressure on zard, to keep within 110 range to 1shot with cram if they target down bonnet

+1 jirachi bc sableye is crazy bruh

+1 bidoof for more consistency in setting up double bib

+1 grant to be able to 1shot 220 mons without needing max belt (if used or prized) and to take better advantage of double bib in late game when need to dig for one piece

+1 loto lol

+1 devo to attempt to stall vs zard or to take 2 prizes if switching zards to avoid 2shot

+1 town store to find new devo and belt

+1 boss

-prime catcher -1 counter catcher -4 shoes -1 pokegear -1 jungle

changes inspired by mrdog list, in theory adds more versatility in matchups but seems less consistent. i think jirachi might be NECESSARY tho the lz mu seems tough when you are getting 1 prize a turn (if you can attack consistently) and they are setting up 2-3 prize turns

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05/03

-1 bidoof

+1 charm

05/09 

prime catcher is too valuable

Card Types

Trainer 41
Pokémon 15
Energy 4

Energy Types

Colorless 4
Fighting 4
Darkness 3
Metal 2
Water 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 1 attack
5.3% of attacks
2 Energy 11 attacks
11
57.9% of attacks
3 Energy 7 attacks
7
36.8% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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