Main Deck (60 cards)
x4
$234.50
x4
$2.68
$31.99
$809.37
$90.24
x4
$0.26
x2
$0.17
x2
$0.30
x4
$0.20
$0.30
x4
$1.43
x4
$0.49
x4
$0.25
x2
$0.30
x2
$0.18
x4
$0.31
x2
$0.16
x2
$0.24
x10
$0.20
x2
$0.66
Pokémon
(11)
Trainer
(37)
Trainer
(37)
Energy
(12)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
10 attacks
10
52.6% of attacks
2 Energy
6 attacks
6
31.6% of attacks
3 Energy
3 attacks
3
15.8% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Almost_Zero
Sigalyph is useless. You can use Oranguru for an objectively better attack and a useful ability instead. Nobody used EXes in Expanded, except very casually. There are also more powerful psychic archetypes that you can use for your deck, if you specifically want a psychic deck. The trainer department looks okay at first glance, but it seems a bit bland and needs some sauce, but there are a bunch of different options, so I can't tell you what to do. If you have an old collection and want to get back into the game, I'd recommend looking at decks with more older cards and fewer new cards, or getting a League Battle Deck.
This deck is based upon energy, but is lacking a powerful energy ramp, such as Xatu from Paradox Rift (Xatu would work well here). You could also use Gardevoir ex to accelerate energy, but then you just make a Gardy deck and what's the fun in that?
Overall, the idea is good for a less competitive deck, but try adding a bit of an energy acceleration engine, like Xatu. Also your Pokémon count is redundant, as you should only have one Mewtwo-GX, and if Mew EX is you main attacker, you need less Mewtwo ex. This deck should function fine against less competitive friends, but will fall apart against a well designed competitive deck.
You must be logged in to comment.