Quadruple Damage Silvally 3.0!

CountyGibbon798 CountyGibbon798 Expanded 1,060 views Sep 15, 2024
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Deck Primer

So, I was able to test out my previous build a few times, and it suffered from MASSIVE consistency issues, mainly when setting up. As it turns out, needing 4+ specific Pokemon in play at any given time just to deal damage numbers worth mentioning is very clunky! So, I took on a more turbo-adjecent build that tries to set itself up quicker. Anyways, with the same deck space issues, I'm sure a lot more optimization is needed. With all that out of the way, let's get right into it!

I might as well start

...

So, I was able to test out my previous build a few times, and it suffered from MASSIVE consistency issues, mainly when setting up. As it turns out, needing 4+ specific Pokemon in play at any given time just to deal damage numbers worth mentioning is very clunky! So, I took on a more turbo-adjecent build that tries to set itself up quicker. Anyways, with the same deck space issues, I'm sure a lot more optimization is needed. With all that out of the way, let's get right into it!

I might as well start with the Copperajah in the room here: Fan Rotom. While it looks like a random choice, it's just being used here as a stand-in for the one coming in Stellar Crown. It has the ability to seach for up to 3 colourless Pokemon with 100 HP or less on your first turn, and can be called via Buddy-Buddy Poffin. This allows for some explosive turn 1 plays that can be accessed through practially every search option this deck has.

Luckily, Type: Null has 100 HP, and also happens to be the optimal one with the cheapest retreat cost and a decent enough attack that can KO stranded basics if the opponent is somehow just as stranded as you are... on a successful coin flip. I found that the task of getting Type: Null out in the first place was one of the hardest parts of setting this deck up, usually relying on Ditto Prism Star to get a Silvally-GX in play.

The other big card this deck can grab is Bunnelby with the Omega Barrage Ancient Trait. Said trait allows it to attack twice per turn, and its attacks are... okay, I guess. However, you can make it SO much better by attaching TM: Evolution  to it, allowing it to use the TM attack twice. This can let you evolve a bunch of your Type: Nulls, and get a stage 2 in play as early as the end of your first turn (going second).

If you're wondering what that stage 2 is, it's Kabutops, who has returned from the original version of this deck! A stage 2 fossil is always hard to get into play, especially since the best way to do it previously (Maxie's Hidden Ball Trick) was banned quite a while ago. Anyways, since you can set it up immediately with Bunnelby, your hardest task is just getting the fossil card itself. Arven has the best results for me, as it can get both Antique Dome Fossil and TM: Evolution in one go. This Pokemon serves as the means to get your opponents weakness to be increased to 4 times the usual damage!

Now, onto the star itself: Silvally-GX! It can change its type depending on the memory card it has attached, to I'm running a multitude of search options to get them, including Guzma & Hala, Arven, and Adventure Bag. Lana's Fishing Rod can get back both a Silvally and its required tool at once, making it a great inclusion. While I'm not running all six different types of memory card in this deck, I chose the four that will make the biggest impact: Water, Lightning, Psychic, & Fighting. 

-     Water is probably the weakest example here, but I've seen a scary amount of Gouging Fire ex decks as of late, so I'd like to be able to effectively damage that deck. You can always switch this one out for either a different memory, or a consistency-boosting card depending on your perosnal environment.

-     Lightning is generally useful, as it hits cards like Lugia VSTAR & Palkia VSTAR for weakness, aslong with the occasional supporting Pokemon.

-     Fighting is the same. It hits the two most common draw support Pokemon in the format for weakness: Dedenne-GX & Crobat V (Darkness Ablaze). Lightning isn't an uncommon type, either, so it can come in handy. In case you haven't noticed, I removed the fighting type support from the previous version, as I found myself never using it.

-    Psychic might be the most impactful one, but it needs the help of another card to do so. Lillie's Clefairy ex (represented by Clefable ex) turns the weaknesses of all of your opponent's dragon pokemon into psychic, which is a big deal because most dragons either have no weakness, or weak to a type that barely exists anymore. It can also be used as its own attacker if you attach either Legacy Energy to it, ot Counter Energy if you're in a pinch.

Speaking of which, I'm using Legacy Energy as my ACE SPEC here because all of the multi-prize Pokemon in this deck have horrifically low HP, especially the main attacker. Denying the opponent a single prize once in a game can make a big difference, whether it's chump blocking with a 0-prize Pokemon, or buying an extra turn by attaching it to a Silvally-GX at the last minute. Sure Life Dew (Plasma Freeze) is better lik 95% of the time, but since this deck basically requires having a tool attached to your Pokemon at all times, you sadly cannot stack them (a way to stack tools on whatever mon you like would be really cool, albeit kinda OP though).

Again, I'll be testing this a lot, and come out with yet another optimized version once I can think of something, or the PERFECT card gets conveniently revealed to make this deck 1000x better than every single other deck in the Expanded Format, ever. Enjoy! 

Card Types

Trainer 36
Pokémon 18
Energy 6

Energy Types

Colorless 10
Fighting 4
Psychic 2
Lightning 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 8 attacks
8
30.8% of attacks
2 Energy 11 attacks
11
42.3% of attacks
3 Energy 7 attacks
7
26.9% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

CountyGibbon798 avatar

Siegislash Battle Compressor 

Feel free to tear this one apart; it's fresh!

Battle Compressor avatar

Looks cleaner I'll definitely say. However, I still think the lake trio is probably better for both consistency and speed, since you can even utilize Wally (Roaring Skies) in the trio version and begin attacking first turn. The deck also uses the same amount of extra cards. The biggest problem with this version is that searching for the dome fossil is hell. It cannot be searched via pokemon search. Your only option here is Arven, which could pose an major consistency issue on top of all the other mess thats happening. 

- now that you're strategy has shifted away from those inconsistent fighting type gimmicks, you might have a problem with playing a supporter every turn without grant. 

- Minus counter energy. Is a single energy when attached to silvally and needs the condition. Even a second special charge is better. GandH will cover your special energy search if its consistency you're worried about.

- Sky field is for if ur goin lake trio. You aren't super pressed for bench space in this version.

Again, I suggest going back to lake trio, but if ur set on kabutops, this is probably all the advice I can give. 

Battle Compressor avatar

If it's Silvally you want to use, this is probably not the best option. The card itself isn't even that bad, your insistance of using the RKS system strategy is just crazy inconsistent. 

CountyGibbon798 avatar

Battle Compressor 

Oh, oops. I forgot to remove Sky Field from this version! Anyways, When I was testing, the Lake Trio would always get stuck in my starting hand or just generally get in the way. Perhaps a different engine might work better with them, since I do like the appeal of running the 70 HP cards to set up with Poffin. I were to go through with that, I guess Bunnelby and Rotom wouldn't mesh as well, either. If anything, I might keep Rotom just because it can get Type: Null out really easily. Grant I guess is fine, I removed it mostly because I haven't foujd myself in the constant need of a supporter each turn. It might be fine as an insurance policy though. Counter Energy makes sense. In my matches against Regidrago, I found myself wanting to attack with Clefairy itself when I couldn't pull of the Silvally combo.

And lastly, if I weren't to use the RKS system strategy, what do you have in mind? As a draw engine, I might as well just use Octillery or Bibarel. Again, I really would like to see you try this, since you're obviously more experienced with Expanded than I ever will be.

Battle Compressor avatar

Aw thanks for the kind words! (don't be so hard on urself tho) Yeah like you said, lake trio isn't the most consistent, but certainly more consistent than Kabutops which is probably the reason Siegislash went with trio for kecleon (I traced you two's conversation to the beginning of this gimmicky weakness crap). If its Silvally you want to use since its your favorite pokemon, imma make a quick deck with an explanation. Its gonna be a bit different tho, but still with Silvally as the main striker. (might still choose to run RKS system, idk it is something nothing else has other than kecleon and maybe some others) 

CountyGibbon798 avatar

Battle Compressor My first iteration of the whole quad weakness thing was started 10 months ago when I made this abomination:

https://pokemoncard.io/deck/quadruple-damage-silvally-66946

That Kecleon deck is what drove me to remake it though, and here I am now lol. 

Siegislash avatar

have you ever considered Vileplume (Boundaries Crossed) ? its a lot more consistent than Kabutops due to being an evolution of actual pokemon rather than item cards. But still, Compressor is right I did choose the lake trio because its consistent, probably even more consistent than Vileplume. 

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