Raging Bolt Ogerpon (December 2024)

Lugiawings Lugiawings Expanded 1,543 views Dec 08, 2024 Updated Dec 08, 2024
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Deck Primer

Raging Bolt is your main attacker and most games require three of them. Furthermore, you want two down ASAP so that you can get maximum value from Professor Sada's Vitality. Raging Bolt easily one-shots everything, and has decent HP, so you usually won't need to attack with anything else.

 

Ogerpon is the engine for this deck, so you'll usually want two or three on your Bench.

 

For awkward opening hands, Squawkabilly can get you a whole new hand for just one Nest Ball or Ultra Ball. This

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Raging Bolt is your main attacker and most games require three of them. Furthermore, you want two down ASAP so that you can get maximum value from Professor Sada's Vitality. Raging Bolt easily one-shots everything, and has decent HP, so you usually won't need to attack with anything else.

 

Ogerpon is the engine for this deck, so you'll usually want two or three on your Bench.

 

For awkward opening hands, Squawkabilly can get you a whole new hand for just one Nest Ball or Ultra Ball. This deck needs to hit its Sada combo on turn one, so that makes Squawkabilly an indispensable consistency card.

 

Radiant Greninja provides efficient draw power and combos well with Professor Sada's Vitality. It contributes to the speed and power of the deck.

 

On turns where you don't need to use Sada, you can use Boss to take two Prize cards or remove scary threats.

 

The late-game disruption option can win games, enable comebacks and can easily be set up with Pal Pad and Pokégear. It's also just more consistency for the opening turns, though usually Sada is better.

 

Energy Retrieval becomes live very early on, fuels Ogerpon and Radiant Greninja, and is overall a very useful and efficient card.

 

Pal Pad sets up late game plays alongside Pokégear and also helps proof you against disruption. It's also nice to have when you're forced to discard Supporters with Squawkabilly.

 

Since this deck often uses Sada as its Supporter for the turn, it may not have the option to use Boss's Orders when it wants to. Prime Catcher helps with this, and it really swings games when you draw it at the right time. The card is just broken.

 

Bravery Charm gives Raging Bolt 290 total HP, which is just insane for a Basic Pokémon. It can also be used to protect Ogerpon against Pokémon that deal 220 damage, such as Miraidon ex or Lugia VSTAR. Finally, it messes with Dragapult ex's math when it tries to set up exact KO's or board wipe.

Card Types

Trainer 37
Energy 12
Pokémon 11

Energy Types

Grass 9
Dragon 4
Fighting 4
Lightning 3
Colorless 1
Darkness 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 6 attacks
6
37.5% of attacks
2 Energy 5 attacks
5
31.3% of attacks
3 Energy 5 attacks
5
31.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

Siegislash avatar

Hello! all of ur decks are currently good enough to the point where most advice is subjective but to stay true to my bio I am gonna give my two cents on this. ❤️

 

- Bravery charm is excessive, my deck currently runs 2 and rarely do I encounter a need for a third, but three should be fine, 4 is just too excessive. Ends up bricking your hand because as much as this card is useful, it is still a brick card, which can slow your consistency. 

- E Retrieval is excessive as well. You could get away with less basic retrievals and 1 copy of superior retrieval to improve consistency, because most of the time, retrievals are brick cards. 

- I'd recommend Sandy Shocks over Slither Wing but if Slither Wing speaks to you, keep it. It should still serve it's purpose well. (cornerstone is also ok)

- I'd max on trekking shoes. Basically even better than having less cards in deck which improves consistency a considerable amt, especially considering it's an item, so more stuff for pokestop to mill down.

- I'd also max on pokegear. When you don't have sada in hand, pokestop into a lucky pokegear can mean the entire game.

- know some ppl will disagree with me on this but a second pal pad is actually a great choice here. Not even just bc you could run out of sada, it greatly increases the chance of a lucky pokegear.

 

These are just my experiences playing this archetype. (love this bc it's so turbo it feels like ur playing expanded lmao) Feel free to listen to none of that if ur current deck suits you best! 🥰

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