Rainbow Reconstitution (STANDARD)

TOXmann123 TOXmann123 Expanded 2,358 views Feb 20, 2023 Updated Mar 04, 2023
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Deck Primer

Standard version of my deck

Card Types

Trainer 33
Energy 16
Pokémon 11

Energy Types

Psychic 4
Colorless 2
Fire 2
Metal 2
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 2 attacks
2
15.4% of attacks
3 Energy 9 attacks
9
69.2% of attacks
4 Energy 2 attacks
2
15.4% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

Jakeyt513 avatar

I think your only turn ending ability should be ho-oh and you should try to get it off first turn, zamazenta and talonflame don't fit this deck 

LancePlayz... avatar

Why did you add only 1 full art professor burnet. This annoys me severely

Octowen avatar

Lol it bothers me too but it could be that irl Toxmann123 has just 1 Ultra Rare vision.

eric avatar

Talonflame is definitely too slow. The Zamazenta -could- work, but you'd want to run it with Thorton (Lost Origin) so basically you play down a Ho-Oh from your discard > Thorton into Zam > switch into Zam for a lategame KO.

Rather than Talonflame, you'll likely want cards to help stall for setup: Miltank, Jynx, Snorlax come to mind.

TOXmann123 avatar

eric ho-oh energy conduit is gross, this deck I can get set up first turn if I go seccond about 80% of the time the other 20% of the time is where I have to use Talonflame or Zamazenta because I cant mannage Ho-oh out with 4 energies my first turn, but it means tha I get everything in the discard I need by turn 1 and am able to pull out ho-oh second turn.
but in all honesty this deck sucks in standard expanded and unlimited are much better

LancePlayz this in an almost accurate dipiction of my deck, this system doesnt have the alt Zamazenta from crown, so when they put it in it will be fully acurate to my current deck

eric avatar

Right, but Talonflame isn't neccesart for the turbo setup. Rather than going for two turn-ending abilities, you want to maximize your amount of possible actions. Talonflame is using an attack plys requires a switch or retreat from the active. If you use Talonflame to discard to set up the Ho-Oh, that's two turn ending moves versus just the one if you setup Ho-Oh by itself. I would definitely cut Talonflame.

TOXmann123 avatar

that is a point, but I do want you to realize, that there are times when I cant pull out Ho-Oh first turn and am required to use my turn to discard and draw. this is because no deck is 100% consistant and all decks have fail safes that will occasionally force you to expend more turns than you want to.

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