REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

NoGoodNames NoGoodNames Expanded 2,719 views Nov 19, 2023 Updated Nov 19, 2023
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Deck Primer

Back again! This time I've actually tested in and boy does it function. Note: my deck on Live is slightly different, it doesn't have the counter catcher and only has 11 psychic energy, but I don't remember what I missed. Updating soon!

Update: I missed the rare candys.

The idea of this deck is to use Scream Tail to absolutely nuke OHKO snipe anything you want. The idea is to take 2-2-2 prizes, but depending on how well you get set up that might not happen. Only attach the Ancient Boosters if

...

Back again! This time I've actually tested in and boy does it function. Note: my deck on Live is slightly different, it doesn't have the counter catcher and only has 11 psychic energy, but I don't remember what I missed. Updating soon!

Update: I missed the rare candys.

The idea of this deck is to use Scream Tail to absolutely nuke OHKO snipe anything you want. The idea is to take 2-2-2 prizes, but depending on how well you get set up that might not happen. Only attach the Ancient Boosters if you need the extra HP to add extra damage to take a KO, but really you want to take the easiest one possible. Depending on the situation, you may want to leave their Skwakabilly alone for your lask KO, but they might also be able to get rid of it if you Avery them.

 

Turn 1: you prefer to go second, be ause it let's you play a supporter, and u less you're playing against Iron Valient (which you lose to anyway), it doesn't matter that they have the first turn advantage because it gives you more draw power with Miriam. Arven for a VIP pass, put down Greninja and a Ratls, draw more cards and try to get at least a second Ralts down. I rarely need a third, unless one is in the active and then it dies. Do what you can to draw lots of cards, don't search out the Kirlias yet though. It isn't necessary to bench a Scream Tail yet.

Turn 2: now it's rush time. If you have a Screma Tail active and it didn't die, great. It it's a Ralts, that's fine. If you have a Scream Tail benched, depending on the energy in you hand you might want to promote a ralts instead. You can attach to Ralts and retreat it, giving you more discarded energy. 

So what you'll want to do is draw using Greninja, maybe using a Vessel to egt what you need it you need to. Then evolve one Ralts to a Kirlia, for more draw. The idea is to egt a Gardevoir and Rare Candy in hand, but you have time to mess up. If you have a Gardevoir but not the cande, get it with Arven, and if you don't have the Gardie, get an Ultraball or something. If you can't get either, or don't have Arven, go for a Hail Mary Miriam and draw 3 more cards. It could happen. Anyways, if your opponent has benched a V or basic ex, kill it. You'll probably need the Booster Capsule, but might not. Either way, you've already drawn at least 5 cards and played Arven, or Miriamed for 8. Don't use the Cape unless you absolutely need to. This would be for, like, a Darkzard or a VMax or something stupidly tanks.

Turn 3: at this point, you should either have at least a Kirlia and a Gardie, or 2 Kirlia. Either way, you don't need rare candy anymore, so you can discard any you have. After that, just keep doing things. You only need 7 energy to max out the Booster, and 9 for the Cape, so you can hold on to a few energy. There's a few decks, like Tsareena, that can Boss and then reduce to 30 hp the Gardevoir, which prevents tou from attaching 2 by ability and retreating. Keeping a few in hand, or attaching, can let you use the Gardevoir as an atta ker without damaging it as well.

Use Manaphy as needed, recycle Scream Tail with Miriam, and use Gallade to get Avery to reduce an opponents bench. There's been a few games where if my opponent had to discard anything, they lose out, because they'd only be able to keep their engine or attacker, and Manaphy. Pall pad can recycle an Avery a d a Miriam.

 

Now, 3 Kirlia and 3 Scream Tail sound weird, but it's actually fine. (Those aren't the 2 cards I missed). You're probably Rare Candying one Ralts anyways, and you usually only need 2 Kirlia. 3 Scream Tail is a little riskier, but because of Miriam I can recycle them easily enough, and I still have plenty of draw power.

Couple more things: lost vacuum is for Path, or an opponent's Moon with Booster to bring it into OHKO range, or for a Tool Jammer. Counter catcher can be used to bring up a Terastal ex, ot to bring up an opponent's Gardevoir ex and then deal 280. Unless they have energy in hand, or can get it out of deck, it's stuck and you can snipe whatever else.

Card Types

Trainer 34
Pokémon 15
Energy 11

Energy Types

Psychic 13
Water 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 8 attacks
8
44.4% of attacks
2 Energy 6 attacks
6
33.3% of attacks
3 Energy 4 attacks
4
22.2% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

NoGoodNames avatar

Also it's cheap, like 35 bucks

Starmie23 avatar

This deck looks interesting, I'll have to try it. What about damage pump for scream tail?

NoGoodNames avatar

@Starmie23

It isn't needed, Gardie does it well enough.

Starmie23 avatar

Holy cow! This deck is incredible! Might become my new main deck! I love it!!!

Paisley Park, After Dark avatar

Seems like fun, I ran into this deck on the ladder and it completely wiped me because I was dead drawing the whole game lol. Have you considered running Cresselia (Lost Origin) to deal with Manaphy? It doesn't need that much setup since Manaphy has basically no HP and forces your opponent to scramble to get it back up to avoid a big KO from Scream Tail, which a lot of ex decks are going to struggle to do. It also puts pressure onto smaller rogue decks to have both Jirachi and Manaphy in play which limits their bench space a lot (which is prolly why I was dead drawing tbh).

Not so sure how I feel about Miriam, wouldn't something like Klara or Tulip be better since they'll just put your mons back into your hand? I guess you could run Rescue Carrier since the tail is just a lil guy too

NoGoodNames avatar

I haven't really had many issues with Manaphy, and I've considered Cresselia but it hurts my damage output later in the game when the energy is stuck. My solution to Manaphy is the Avery, which is a pretty evil play sometimes. I haven't tried Klara or Tulip, but I don't ever need that much retrieval ever either. When I Miriam, I recycle like one or two Tails and a Gardie, maybe.

Vdubblues avatar

How does it do against the mirror match with the standard Gardie? Looks like a fun deck regardless!

NoGoodNames avatar

@Vdubblues

I don't often run into regular Gardie, but I feel like I have a much easier time getting set up. Often, I only need 2 Ralts on my bench, evolve one into Kirlia and draw a bunch using that and Greninja, then Candy the other and make sure I have a Scream Tail to promote, retreat the active and swing at a Skwakabilly of something bigger if I have the Capsule and enough energy, or a critical component. I remember a match where I just kept killing the Charmander, I didn't even see which Zard he was running lol.

NoGoodNames avatar

@Vsubblues

I guess I mean that I have an easier, faster setup that hits really hard. I don't use Colapsed, but only need 4 most of the time, and my own Avery is pretty effective. Miriam is also something that most lists don't run, and if they don't have their other retrieval options, they can't get back the Greninja. I really should have a counter catcher to pull Gardie, because if they don't have energy in hand they can't retreat it. I should find room for counter catcher+canceling cologne.

Vdubblues avatar

It's definitely a fun deck to play. Wondering what cards you would swap for a non Battle VIP pass build. Any reason you don't play the fourth mirage stop Kirlia? Can put in the catcher+cancelling cologne and ditto with transformation start? 

NoGoodNames avatar

@Vdubblues

Honestly, I feel like it operated better as a different version of the Archetype. If I did the no-Pass build with Mirage Step, it would just be a Gardie Box without the Box. I think that Gardie Box is great, but I feel like this little version of the Archetype works as a separate deck. 

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