Reuniclus Summoning Gate Idea

Lechonk Lechonk Expanded 2,107 views Apr 19, 2024 Updated Apr 25, 2024
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Deck Primer

Get Reuniclus out ASAP with the help of Arven + Rare Candy. Stack the stage 2 pokemon with Ciphermaniac and summoning gate them out. Incineroar & Charizard attacks are fairly cheap and hit hard. Armarouge to Fire Off to the active after Magma Basin. Judge & Iono your hand if you draw into pokemon (you want to keep them in your deck). Gallade to search out any supporter you need during your turn.

 

After a bit of testing, some changes:

4 judge + 4 Iono is too much. Removed Iono as she puts

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Get Reuniclus out ASAP with the help of Arven + Rare Candy. Stack the stage 2 pokemon with Ciphermaniac and summoning gate them out. Incineroar & Charizard attacks are fairly cheap and hit hard. Armarouge to Fire Off to the active after Magma Basin. Judge & Iono your hand if you draw into pokemon (you want to keep them in your deck). Gallade to search out any supporter you need during your turn.

 

After a bit of testing, some changes:

4 judge + 4 Iono is too much. Removed Iono as she puts cards at the bottom of your deck, do you need a re-shuffler to maybe get them back to the top of your deck.

Getting Reuniclus out and attacking early as early as possible is important. Added TM evolution, 1 more Arven & 1 more Duosion

Added another Pidgeot & Incineroar as I had bad luck and prized them a few times.

Solosis/Reuniclus can get KO's very easily by faster decks. Added Tulip to recover them as your deck is dead without them

You can easily mulligan 3+ times without getting a basic. Added Ditto just to increase your chances ever so slightly.

Ciphermaniac + Summoning gate in theory sounds great, but without draw support or a set-up Reuniclus, it's kind of a dead card. Added Mew EX just to get that tiny bit of draw support

Make no mistake, this deck is bad no matter what, but the boom-or-bust nature of it makes it so fun to play.

Card Types

Trainer 32
Pokémon 22
Energy 6

Energy Types

Psychic 12
Fire 5
Colorless 4
Darkness 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 13 attacks
13
48.1% of attacks
2 Energy 7 attacks
7
25.9% of attacks
3 Energy 3 attacks
3
11.1% of attacks
4 Energy 1 attack
3.7% of attacks
5 Energy 3 attacks
3
11.1% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

AlphaNova avatar

I think you can cut the Tera Zard ex, unfortunately it's ability only works if you play it from your hand, and you can't put energy onto it with magma basin since it's technically a dark Pokémon, meaning you would need two turns of energy attachment to power it up. I'd just swap it for a consistency boosting trainer, it's up to you. Great deck, though, I've been waiting to see how people would build reuniclus and I definitely would not have thought of this on my own.

Lechonk avatar

AlphaNova that's a good point, thanks for the feedback. I was considering putting a fire off armarouge in for that reason, maybe I'll add it. As much as I want to use both nidos as well, I don't think they fit well in this deck, definitely not at 2 of each. 

AlphaNova avatar

I think the Armarogue would be good here, since it also allows you to put extra energy on other attackers, such as Inceneroar if your opponent doesn't bench enough Pokémon. It could also give you more flexibility, since Magma Basin only attaches to the bench. This way you can get energy onto Pokémon with Basin without needing a free retreat Pokémon or a switch card.

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