Roaring Moon & Dudunsparce (Journey Together)

LimeLemon LimeLemon Standard 2,328 views May 20, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Dunsparce (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iron Bundle (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Roaring Moon ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Great Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor Sada's Vitality (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

I do apologize for not releasing this deck much earlier I decided to do more testing with it as it's a pretty fun deck to use in my opinion. Great Ball does feel a bit odd for me to use as I don't typically run it but it performs well in this deck.

Strategy: Going either First or Second is fine (both work fine for me) but anyways, for your First Turn attempt to get up at least 1-2 Dunsparce's, 1-2 Moon's, and 1 Fan Rotom to help get out your Sparce Line. Anyways, there is a notable weakness of this

...

I do apologize for not releasing this deck much earlier I decided to do more testing with it as it's a pretty fun deck to use in my opinion. Great Ball does feel a bit odd for me to use as I don't typically run it but it performs well in this deck.

Strategy: Going either First or Second is fine (both work fine for me) but anyways, for your First Turn attempt to get up at least 1-2 Dunsparce's, 1-2 Moon's, and 1 Fan Rotom to help get out your Sparce Line. Anyways, there is a notable weakness of this deck being the Draw Engine as it's really strong but it can cause you to mill yourself making you lose so do be wary of that. Anyways, try to get your Darkness Energy into the Discard Pile to take Advantage of Sada's Vitality and you could also use Energy Switch to move Energy Around (i.e.: Using Sada's Vitality onto Moon ex and Moon to then use Energy Switch onto your Baby/Single Prize Moon). You should also try to get many Ancient Cards into your Discard Pile to further your damage output for your Baby Moon. But if you're in a certain situation, start to set up Moon ex as a last resort to use Frenzied Gouging to end the game. Bundle is a great Gusting option in the Early Game or if your Opponent has one Benched Pokémon that they don't want in the Active and can clear a spot on your Bench which is quite helpful. Additionally, Koraidon opts as an Attacker which can potentially do 180 Damage if an Ancient Pokémon of yours Attacked during your Last Turn which should happen often. Now for the ACE SPEC of choice, Neutralization Zone, it's quite annoying as it makes your Single Prizers immune to ex's attacks which does help against the Pult matchup a lot but do try to get it into play if your Opponent already used up all their Stadium's as getting it out right away is really risky. Artazon is played at 3 Copies as it allows you to get out your Pokémon a lot more effectively and to allow Moon ex to consistently swing for 220 if needed. Anyways, feel free to make any changes or to leave any suggestions!

CTC:

Trying this out yet again, anyways, you could run a 4th Great Ball which is probably preferred but I like the other Cards in this list so I decided to cut 1. You could run a Munkidori as well since your running Darkness Energies. Another decent card could be Dusk Ball as you can search the bottom cards of your deck which isn't that bad. You could also run a second Roaring Moon ex for much better consistency. That's all the additional cards I could think of so have a good rest of your day!

Card Types

Trainer 37
Pokémon 17
Energy 6

Energy Types

Darkness 11
Colorless 10
Fighting 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 6 attacks
6
22.2% of attacks
2 Energy 6 attacks
6
22.2% of attacks
3 Energy 11 attacks
11
40.7% of attacks
4 Energy 4 attacks
4
14.8% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

I might also make CTC have cards that can be cut in order to add those cards in which could probably make it a lot better.

LimeLemon avatar

Sorry, but I will not be releasing a deck today, I need to do more testing for tomorrow's list along with other busy things I have to do.

Pyxel avatar

Maybe adding an Abra with the teleporter ability is a good idea so you can't deck out

LimeLemon avatar

Pyxel  That could be a decent idea, thank you for your feedback!

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