Main Deck (60 cards)
$0.20
x2
$1.78
$0.76
$8.54
$3.11
x4
$0.97
$0.76
x4
$0.26
x4
$0.25
x4
$0.22
x4
$0.20
$0.38
$0.22
$0.30
x4
$0.27
x2
$0.19
x3
$0.16
$0.17
x3
$0.21
$0.27
x3
$0.39
x3
$0.17
x10
$0.11
Pokémon
(11)
Trainer
(39)
Trainer
(39)
Energy
(10)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
1 attack
6.7% of attacks
3 Energy
14 attacks
14
93.3% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
kxiras
How's it do in the Mew match-up? Jk, this will have mo issues. Something that bothers me a bit is Moon's pre-gouging health, especially with the capsule. I'm new to actually playing, downloaded Live the other day, and for some reason decided that Dialga is fun. It struggles with higher numbers, at least at first, but I run a count of Serena so KOing a Moltres with the VStar is less of an issue.
personally I would run a 4th pokestop, because you are going to want to have stadiums in play to discard with roaring moons second attack. Also, arven could help find the energy capsules and other items. If you want to make this faster, you could add some trekking shoes, taking out some switch carts (4 seems excessive)
When i play Roaring Moon i use 4 sada, and without pal pad in this deck you might runout of sada, they can be crucial i the late game.
And what Marco_Ne said about having 4 pokestops, it is a very good idea
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