Shadow Rider Expanded

HatcheggsNspam HatcheggsNspam Expanded 1,203 views Oct 09, 2023
Extravagant
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Deck Primer

This is my most broken deck. The strategy is to get down as many Shadow Riders(Even all 4 if possible) so that you can use the Underworld Door ability to both accelerate energy and draw the pieces you need. You want to go first with this deck if possible so you can set up your VMAXs ASAP but if you go second the plan is to use Horror House GX to lock your opponent for 1 turn. The setup for this deck involves your ball cards like Fog Crystal, Mysterious Treasure, and Quick Ball for Radiant Eternatus

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This is my most broken deck. The strategy is to get down as many Shadow Riders(Even all 4 if possible) so that you can use the Underworld Door ability to both accelerate energy and draw the pieces you need. You want to go first with this deck if possible so you can set up your VMAXs ASAP but if you go second the plan is to use Horror House GX to lock your opponent for 1 turn. The setup for this deck involves your ball cards like Fog Crystal, Mysterious Treasure, and Quick Ball for Radiant Eternatus and by the draw supporters Cynthia and Marnie. Radiant Eternatus in particular can lead to a very speedy setup. Since this deck has so many 3 prizers the gameplan is to prevent your opponent from knocking them out. You can play Acerola and Scoop up Cyclone to save yourself from a 3-prize knockout, another good effect of those cards is that the energy returns to hand which allows you to accelerate and draw more cards with Underworld Door. Most of the time your attack is just using Max Geist which is effective especially later in the game when you have around 11 energy. The best attacker is Trevenant and Dusknoir with his Night Watch attack, this is very disruptive to your opponent's hand. This deck also has tons of great situational utility cards like Wobbuffet for locking out Lugia's VSTAR, Miraidon EX's Tandem Unit, Palkia's VSTAR, and Genesect V's Fusion Strike system. All the top decks have something Wobbuffet stops. Control decks often use a combo of looping Team Flare Grunts with Lusamines to mill you out, we have a great plan against this by putting one or 2 of those cards into the lost zone with Girafarig's Get Lost attack. ADP's Altered creation attack is very good and can easily lose you games but we have a plan for this which is to counter it with Pokemon Ranger's. Field Blower is there to disrupt harmful stadiums like Silent Lab which can shut off Radiant Eternus, Tapu Lele, or Wobbuffet, Parallel City which limits the number of Shadow Riders you can have in play, and most importantly Path to the Peak which turns off Underworld Door. Normally Field Blower can kill a Float Stone, Tool Jammer, or Muscle Band as well which can be disruptive. Temple of Sinnoh is the last card I'll mention, it's a nice disruptive tool that counters all Double Dragon Energy decks like Lugia and ADP as well as Double Colorless Energy in decks like Lugia and Mew VMAX. Thanks for reading.

Card Types

Trainer 32
Pokémon 15
Energy 13

Energy Types

Psychic 14
Dragon 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 8 attacks
8
33.3% of attacks
2 Energy 5 attacks
5
20.8% of attacks
3 Energy 11 attacks
11
45.8% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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