Main Deck (60 cards)
$0.79
$15.10
x3
$0.36
x3
$0.21
$0.11
$0.15
x4
$0.88
x3
$1.07
x2
$1.68
x4
$0.57
x3
$0.28
x2
$0.49
x4
$0.16
x2
$0.27
x4
$0.23
x3
$6.41
$0.37
$0.27
x3
$0.31
x3
$1.57
$0.24
x10
$0.20
Pokémon
(19)
Trainer
(31)
Trainer
(31)
Energy
(10)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
6 attacks
6
25.0% of attacks
2 Energy
5 attacks
5
20.8% of attacks
3 Energy
13 attacks
13
54.2% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
WafflzInTheHouse
The effect of Supereffective Glasses doesn't stack. I'm guessing your interpretation is for it to deal 3x3x3x3 times damage, but it sets your opponent's weakness to 3x. If it multiplied the weakness by 3, that would imply that a regular weakness shot would do 6x damage.
Onto the deck itself, I learned that with Unown, it never works well. Without an inconsistent turbo setup, you'll be using Star Cipher on turn 2, and executing your "actual" strategy on turn 3. This gives your opponent plenty of time to simply KO Unown or remove it from play, with the most crucial time being the turn you use your VSTAR power. If you lose Unown post-Star Cipher, you lose your one shot at the weakness setting, and by extension your one shot at winning. The only feasible way to prevent Unown VSTAR from dying instantly after attacking without your opponent from getting absurdly unlucky is to use Survival Brace as your ACE SPEC, which is a dreadful thought to have. And even then, all competitive Expanded decks have Field Blower and/or a method of getting a KO without damage.
CountyGibbon798 Ok thank you.
You can swap 3 Supereffective Glassesr for Muscle Band / Brave Bangle and deal 390+ damage, still enough to KO 99% of current pokemon. Salvatore allows you to get the attack off on turn 1 or 2. The support pokeomon only protect the bench, Acerola's Mischief counters gusting.
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