Silly Board Wipe Combo | Expanded Palossand

CountyGibbon798 CountyGibbon798 Expanded 1,918 views Oct 02, 2024
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Deck Primer

This deck is untested, and it is a gimmick by design! Any feedback would be great!

Anyways, since Alolan Raichu is a very unfun deck by popular opinion, a new card poked its head out of the sand (in more ways than one) to make an infinitely worse, but a lot funnier version of it! Meet Palossand ex, a new card coming out in Surging Sparks, and represented by Palossand-GX in this deck.

As a stellar card, it has an exceptionally powerful attack that requires 3 different types of energy to execute.

...

This deck is untested, and it is a gimmick by design! Any feedback would be great!

Anyways, since Alolan Raichu is a very unfun deck by popular opinion, a new card poked its head out of the sand (in more ways than one) to make an infinitely worse, but a lot funnier version of it! Meet Palossand ex, a new card coming out in Surging Sparks, and represented by Palossand-GX in this deck.

As a stellar card, it has an exceptionally powerful attack that requires 3 different types of energy to execute. This new sand castle can place damage counters on each of your opponent's benched Pokemon until they have 100 HP remaining. That can play into a very neat effect here with Magikarp & Wailord-GX, as its GX Attack does exactly 100 damage to each of your opponent's benched Pokemon, making for a perfect wipe combo!

Obviously, getting eight energies on a single Pokemon is incredibly difficult, and in this deck's case, impossible to do on the Tag Team. So, we have Mew doing the heavy lifting, as it's compatible with Counter Energy to execute the attack with half the effort!

The perfect acceleratyion engine for this deck has to be Electrode-GX with its ability to KO itself and acclerate 5 energy cards from the discrd pile to your non-GX and EX Pokemon. The self-KO'ing aspect plays into your favour as well, since it can put you behind on prizes and activate both Counter Energy and Counter Catcher. 

To pull off this strategy, you want to Use cards like Battle Compressor to fill your discard pile with energies to attach, and then set up your Palossand ex, Mew, and Electrode-GX. Blow up your Electrode-GX, and attach two Counter Energy cards to Mew and Palossand ex each, with the extra going to Mew. Once you're set up, play Dyna Tree Hill if you're confident that your opponent's deck runs a healing card. Attack with Palossand ex to set all of the HP of your opponents Pokemon to 100, and your opponent takes their turn.

Now comes your golden turn. You have many ways to go about this. If your opponent has more than 2 prize cards left, you can blow up another Electrode-GX to replace any potentially lost energy cards, do so after retreating since your old attacker has a hefty retreat cost of 4, or just play Scramble Switch to instantly energize Mew by using the energy cards attached to Palossand ex. If all goes well, use Magikar & Wailord-GX's GX attack to KO all of your opponent's benched POkemon at once, and hopefully take 6 prize cards in doing so!

~~~

So, I obviously need to go over the weaknesses of this deck.

-A lot of things have to go right for this combo to work. Bench Barriers, healing, ability lock, and the aspect that this is a 2-turn combo in the first place are very common obstacles this will have to work with. I have added Silent Lab and Dyna Tree Hill to try and remove some of these weaknesses.

-You only have one shot. Since this strategy relies on a GX attack to work, you need to be certain that your board wipe will get you 6 prize cards. I have cards like Captivating Poke Puff in case the opponent plays slow and prevents the combo by not playing enough Pokemon for the combo to work. It's also a generally annoying card because it can burn the abilities of the Dede-Lele-Bat core by adding the liabilities to the field without the opponent getting the benefit of their abilties. 

I hope you enjoy this silly combo, and I'll see if I can improve it in the future!

Card Types

Trainer 34
Pokémon 18
Energy 8

Energy Types

Lightning 5
Fighting 4
Psychic 3
Water 3
Colorless 2
Darkness 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 10 attacks
10
34.5% of attacks
2 Energy 10 attacks
10
34.5% of attacks
3 Energy 3 attacks
3
10.3% of attacks
4 Energy 4 attacks
4
13.8% of attacks
5 Energy 2 attacks
2
6.9% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

Comments

Battle Compressor avatar

Ranger... Seriously... after all I explained... and in this one of all decks... ADP doesn't even activate on suicides... what else are you scared of? item lock? hand lock? get real.

Ok but jokes aside this is an alright strategy, certainly thought through. 

 

More compressor, more stretcher. Cut cherish, stretcher is much more consistent. And you cannot be running only 3 compressor as the nature of the deck is crazy turbo.

Cut dyna and silent lab. Healing is almost never seen except in tank decks maybe, which is uncommon enough for you to cut it. Lab seems like a good choice to counter bench barrier, but the biggest problem is that mew won't work, and acceleration is difficult without counter energy. 

more crobat more dedenne, could use squak. Although the deck isn't a donk deck, the nature of it is, and in that case you go crazy on supporting mons considering that your stadium is sky field.

If you need to counter bench barrier, this may seem strange, but cancelling cologne, as bad as it is is probably your only option that doesn't interfere with your setup. Also it's decent because of how easily counter catcher can be used.

Also you might have missed the decks real biggest weakness. Its that pallossand is a 280 HP mon, thus opponents will be well prepared to KO it with exactly enough damage. And since the earliest you are going to use it is first turn, that means your opponent gets an entire 2 turns to setup for a 280 dmg KO, which not just slightly ruins your plan but COMPLETELY RUINS YOUR PLAN. You may have touched on this when you mentioned that it is a 2 turn combo, but I still wanted to specify because this should be your biggest concern as it is the most common threat. 

 

Overall the deck is still a cool idea tho.

CountyGibbon798 avatar

Battle Compressor I included Ranger for two main reasons: 1) to see if it would anger you considering your inherent hatred for it, and 2) because decks like Lucario and Melmetal are fairly common where I am, and FMW completely destroys this strategy. But yeah, if I were to consider the ACTUAL Expanded meta, and not just my personal environment, nine times out of ten Pokemon Ranger is useless and worth removing. Movng onto your other criticisms now.

Silent Lab blocking Mew is just a complete oversight by me, so I'll admit defeat lol. Cologne might actually work since this deck has easy item-based gusting via Counter Catcher. 

And because of the 280 HP magic number that Pallosand suffers from, I"m wondering about what I can do to avoid that. I could always use something silly like Big Charm to push it over 300 HP, but it might end up being hard to find if need be. This deck does always get going on the first turn, either. I have a single Wally in case the setup goes wrong/slowly, but other than that, you need to have 3 energy attached in order to attack with Palossand, a first turn go without Electrode is impossible, and for that it requires 2 first-turn evolutions. If Mew3 could copy the attacks of ex cards, too, things would have been made MUCH more convenient (as well as broken lol). Do you have any way of making Palossand usable on the first turn? Because if so, this deck's possibilities can open up greatly.

Battle Compressor avatar

abt ur 1) You most certainly succeeded, I'll give ya that. Fell right into your trap. 2) Even against lucMetal you only passed through one of it's gates. The fact that the 2 energy power decimates your energy completely is the other gate. 

Ye it's my b that I overlooked that palossand needed energy at all. Rip. ig that does further prove my point though.

Personally, if I were to make a deck like this. It would be so much different I might as well make my own but I don't think I have the time and energy to. Unless you really want me to make one...

CountyGibbon798 avatar

Battle Compressor I'd be interested to see what your version would look like, because funny combos like this just mend well with my lizard brain lol. However, you're in no rush to do so. If I were to predict how you would take it "vastly differently," I'd assume you're going more along the lines of a more defensive stance while setting up, instead of aggression like I did? It would make more sense, too, because as far as I know, there's no way to get this strategy going effectively (or even sort of effectively) on the first turn, making most of the turbo cards pointless.

WafflzInTheHouse avatar

Is the strategy to hope they bench a two-prizer so the board wipe results in a 6 prize turn? Or did I miss a way of OHKOing the active?

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