Skeledirge's Elite Fire Squad V2

MindTrickNick MindTrickNick Expanded 1,527 views Jul 26, 2023 Updated Jul 28, 2023
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Deck Primer

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Card Types

Trainer 32
Pokémon 20
Energy 8

Energy Types

Fire 11
Colorless 4
Grass 2
Psychic 2
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 8 attacks
8
29.6% of attacks
2 Energy 11 attacks
11
40.7% of attacks
3 Energy 8 attacks
8
29.6% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

NEEETH avatar

I like it, but cut the avery for another iono. Also you defo need to play nest stash skwovet with the bibarel engine. Otherwise great deck!

NEEETH avatar

Lycanroc-Your Mom you should see this deck and edit yours accordingly. This list is really good and improves off of yours really well.

Lycanroc-Your Mom avatar

NEEETH Mine is good and in my opinion is better you don't need that many Proffesors Research if any at all Iono is way better. If your gonna run vip you need 4 ypu don't need 2 mew you don't need manaphy. My deck just takes out all the nonessential cards therefore it's better.

Lycanroc-Your Mom avatar

NEEETH This deck doesn't have any healing cards except for arboliva why aren't you going after him for that

NEEETH avatar

to be honest i forgot about the healing thing. And a misconception is that you dont need more lines of those important cards. 2-2 bibarel and 1 nest stash skwovet is necessary to have consistency throughout the game, and Skeledirge ex needs to be played in more copies (3-0-3 skeledirge line) just to keep consistency. Late game Iono can be bad because you might only draw 1 or 2 cards. Though i would run 4 prof research, 3 iono, and maybe one raihan in this deck along with 2 cheryl. Lucky Ice Pop can also be used. Also Manaphy is needed to stop bench snipe. The deck that won NAIC was Rapid Strike, an almost completely sniping focused deck. 2nd Mew helps for consistency. Also, kyogre celebrations is really popular in Lost box decks ( so is radiant greninja) and can destroy a whole setup with help from sableye. Manaphy is certainly needed to just not outright lose to cards like Kyogre or early game radiant greninja.

NEEETH avatar

Sorry, i missed that he didnt play any healing. I would add 2 more iono, 1 raihan, and 2 cheryl with maybe 1 pal pad. consider cutting energy (8-9 is enough). 2nd mew helps with consistency, and with a 3-0-3 skeledirge ex line you are protected from bad prizes. The 2-2 bibarel line gives consistency throughout.

MindTrickNick avatar

Unpopular opinion - this deck doesn't need any more healing. If you add 2 Cheryl and a couple Lucky Ice Pop, what are you taking out? Consistency. Its not worth sacrificing your setup and deck search for potential healing if you can't get Skeledirge into play. Additionally, what are you taking out to put in that many supporters? Again, consistency. Our on-board draw is in the form of Bibarel, so being able to empty our hand with items improves our board state and allows us to draw even more. I do think the supporter count could be tweaked. You could run 3 Professor's Research, 2 Iono, 1 Raihan, and 2 Boss's Orders.

NEEETH avatar

MindTrickNick i think cheryl is better than arboliva in this format. I like the concept of Arboliva, the thing is that there is no way to reliably re-use arboliva since scoop up net is gone. i would cut arboliva and simply run 2 cheryl, 1 pal pad, and 1 lucky ice pop (cutting arboliva line and 1-2 energies)

MindTrickNick avatar

NEEETH 

Dude I don't think you realize that this would be a bad idea. Running 2 Cheryl is excessive even in decks that need healing. We're running a 3-3 line of Skeledirge so we can get maximum value out of the one we have. We can take damage with the first one, switch into another on the bench, and swing again for max damage. If they try to Boss's Orders the one on the bench, we don't care as our energy is on the active. However, if they do hit our active, then we Cheryl, and win the game. 

The reason cutting energies isn't a good idea is because having energy in hand is the only way we can attack. For example, let's say we start the game with a Mew in the active and setup fairly well with a Fuecoco, Radiant Heatran, Bidoof, and Charcadet on the bench. On our first turn, we would attach an energy to Mew, and on our second turn we would retreat into Skeledirge. Assuming we have Armarouge and Magma Basin in play, we can attach for turn onto Skeledirge and use Fire Off for the second. 8 energy is already pushing it. 

Pal Pad I think could replace a Professor's Research. 

NEEETH avatar

IMO an extra Cheryl and a Pal Pad is defo better than a 1-1 arboliva because of the inconsistency of arboliva. It's hard to use the arboliva if its prized and you can't reuse it. For the whole game it's a dead card and a useless bench sitter. If you ran 2-2 arboliva the 2md cheryl might not be necessary, but 1-1 arboliva is too inconsistent without ways to reuse it. If it's prized then we have 1 healing card and nothing else

atleast consider a pal pad, if not that AND another cheryl.

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