Main Deck (60 cards)
$0.67
$0.34
$0.76
$0.85
x4
$1.97
$0.12
$0.26
x4
$0.26
$0.16
$0.38
$0.28
$0.09
x4
$0.22
x2
$0.26
x4
$0.38
$0.31
x2
$0.25
x3
$0.35
$0.18
x3
$0.20
x4
$0.31
$0.16
x2
$0.40
$0.13
x2
$0.22
$0.10
x2
$0.26
x2
$0.18
x3
$0.16
$0.15
$0.03
$0.21
Pokémon
(9)
Trainer
(50)
Trainer
(50)
Trainer
(50)
Energy
(1)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
2 attacks
2
20.0% of attacks
2 Energy
2 attacks
2
20.0% of attacks
3 Energy
2 attacks
2
20.0% of attacks
4 Energy
4 attacks
4
40.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
MetaPod Podcast
Here's my thoughts on this archetype. I play Scream Tail Gardie, which is separate from Gardie Toolbox. Variation on the Archetype, like the different Lost decks. Now, I remember hearing about this and immediately thinking, 'how do I beat this archetype,' and basically what I decided my plan would be to keep my bench full of Psychic mons. Any of the ones I use can attack, or evolve into an attacker. In my list I run Miriam as Draw and Recycling, so I have many ways to keep Manaphy and Greninja out of the discard, so even if they Avery/Colapsed, they can't combo with Horn. I only have one extra step to couter a potential Grabber play, by Refining them. Most of my setups really appreciate Greninja in the early game, but I don't need to turbo against this deck. Yes, it will be slow, but it's possible if I'm careful.
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