Steelix/Munkidori STOP HITTING YOURSELF (Annoying)

canner1 canner1 standard 591 views Feb 26, 2026 Updated Feb 26, 2026
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Onix (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Steelix (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Onix (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Rock Chestplate (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Luxurious Cape (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Devolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Turbo Energize (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

One energy on an active Steelix. A bench full of monkeys. This is a very fun deck to play, extremely annoying to play against. 

Get Steelix in your active, spam Earthquake. Now all your Munkidori have 30 damage on them. Convenient. Move all that damage away, Earthquake, do it again next turn.

I recommend trying to find a Lively Stadium to make bench KOing Munki difficult. I also recommend not benching a Munkidori until you have the ability to attach an energy to it the very next turn. After all,

...

One energy on an active Steelix. A bench full of monkeys. This is a very fun deck to play, extremely annoying to play against. 

Get Steelix in your active, spam Earthquake. Now all your Munkidori have 30 damage on them. Convenient. Move all that damage away, Earthquake, do it again next turn.

I recommend trying to find a Lively Stadium to make bench KOing Munki difficult. I also recommend not benching a Munkidori until you have the ability to attach an energy to it the very next turn. After all, you want damage on that sucker so you can move damage off from Earthquake. You're fighting a losing battle if you do too much damage to it before it's energized. 

Card Types

Trainer 39
Energy 11
Pokémon 10

Energy Types

Metal 7
Darkness 6
Psychic 4
Fighting 3

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 4 attacks
4
25.0% of attacks
2 Energy 6 attacks
6
37.5% of attacks
3 Energy 1 attack
1
6.3% of attacks
4 Energy 2 attacks
2
12.5% of attacks
5 Energy 3 attacks
3
18.8% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

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