Kingambit (Post-Rotation)

LimeLemon LimeLemon Standard 8,361 views Mar 23, 2025 Updated May 04, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Bisharp (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Kingambit (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Pawniard (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Snorunt (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Luxurious Cape (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Devolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Vengeful Punch (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Froslass and Munkidori spread Damage forcing damage onto your Opponent allowing them to get OHKO'd by Kingambit.

Strategy
: To start off, I'd suggest you go second with this deck but going first isn't that bad. Now onto the Early Game, try to get up your Snorunt's and Pawniwards, along with Munkidori and Budew if you're going second. Though, if you're forced to go first you should try and get Maractus up into the Active to potentially make them KO it and get damage onto them which can allow Kingambit

...

Froslass and Munkidori spread Damage forcing damage onto your Opponent allowing them to get OHKO'd by Kingambit.

Strategy
: To start off, I'd suggest you go second with this deck but going first isn't that bad. Now onto the Early Game, try to get up your Snorunt's and Pawniwards, along with Munkidori and Budew if you're going second. Though, if you're forced to go first you should try and get Maractus up into the Active to potentially make them KO it and get damage onto them which can allow Kingambit to OHKO them with Strike Down eventually. Maractus also combines very well with Vengeful Punch since it can make them take 100 damage which can potentially KO some Pokémon of theirs or can just help in general like using it on Budew. TM: Devolution is pretty good in this deck since you can potentially get many KO's due to Froslass's Spread Damage and gets even better due to Munkidori. Also, Luxurious Cape makes Kingambit more tankier in order to survive Attacks a bit more easily but does come with the cost of giving up 2 Prizes. Now for the ACE SPEC of choice, Neutralization Zone, which can make your Pokémon without a Rulebox immune to Pokémon ex's which can slow them down a bit more. Thank you to @deckdex for the suggestion. Anyways, feel free to make any changes or leave any suggestions!

Edits:

Edit #1: Removed Full Metal Lab for 1 Artazon and Neutralization Zone. Neutralization Zone helps prevent damage against ex Pokémon so if any Pokémon on your opponent's side has any damage counters you can knock them out without risking damage. The suggestion for Neutrilzation Zone was request by @Lewis chai.

Edit #2: Removed Rocky Helmet's and Vengeful Punch, they were replaced with a second Crispin due to the odd energy in here and 2 Luxurious Cape's to survive a bit longer.

Edit #3: Removed the Froslass Line, removed Uxie, the 2 copies of Crispin, 1 Earthen Vessel, the Psychic energies, Wellspring Ogerpon ex, and 1 Boss's Orders. They have been replaced by the Dusknoir Line being a 3-2-2, 1 Super Rod, a 2nd Night Stretcher, 1 TM: Evo, and 1 Counter Catcher. The changes for adding in the Dusknoir Line was suggested by @inkessant.

Edit #5: Removed the Dusknoir Line, TM: Evolution, 2 Luminous Energy, Super Rod, and Fez. They have been replaced with a 3-3 Froslass Line, 2nd Counter Catcher, TM: Devolution, Vengeful Punch, Colress's Tenacity, 2nd Budew, 5th Metal Energy, and Maractus. Additionally, Ultra Ball and Professor's Research were changed to making Exporting it to PTCGL much easier.

Card Types

Trainer 35
Pokémon 18
Energy 7

Energy Types

Metal 12
Water 6
Grass 3
Darkness 2
Psychic 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 13 attacks
13
59.1% of attacks
2 Energy 6 attacks
6
27.3% of attacks
3 Energy 3 attacks
3
13.6% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

Waffle Enthusiast avatar

Interesting list, though what's the purpose of Wellspring Ogerpon?

LimeLemon avatar

Waffle Enthusiast Thank you for the feedback! Anyways to answer your question, the purpose of Wellspring Ogerpon ex is to force the Active Pokémon to stay in the Active which does 20 damage which can help Kingambit prepare a knock out for the next turn. Additionally, its second attack can help get rid of two Pokémon if Luminious Energy is attached.

Waffle Enthusiast avatar

LimeLemon That makes more sense thank you for answering my question

LimeLemon avatar

Lewis chai That could probably work. I'll experiment with that and if it works I'll update this list. Thank you for the suggestion!

LimeLemon avatar

Lewis chai Thank you for suggesting Neutrilzation Zone! In testing it worked pretty well since the only way to get rid of stadiums Post-Rotation is with other stadiums so if you waste your opponent's first stadium with Artazon then later on if they don't have another stadium in hand you can use Neutralization Zone.

HatWithNoName avatar

Just tried out this deck list at a locals, did 1-1-1! It worked well against a Spidops, but got walled completely by the new hop deck. Thanks for putting this together it was super fun to try :) 

LimeLemon avatar

HatWithNoName No problem! I'm glad you enjoyed it!

LimeLemon avatar

inkessant Thank you for your feedback! The Dusknoir seems to actually be a good idea which also removes the odd energies in here.

NeonPeace avatar

Hey LimeLemon, I have a quick question. When Destined Rivals arrives, will Shaymin be a problem for this deck? It's because it prevents all damage done to benched pokemon without a rule box.

LimeLemon avatar

NeonPeace Thank you for your feedback! Also, to answer your Question, Shaymin may be a bit of a problem for this deck but you can still use something like Dusclops onto their Active Pokémon to then knock them out with Kingambit.

NeonPeace avatar

Would Team Rocket's Venture Bomb and Munkidori be a good option? I think it is because with Venture Bomb you flip a coin, If heads, you put 2 damage counters on your opponent's Active Pokemon and tails on your Active Pokemon. If it's tails, I can just use Munkidori to put those counter and the active and use Kingambit for the knockout.

LimeLemon avatar

NeonPeace Sorry for the late response but to answer you question yes that could work.

LimeLemon avatar

Going back to the Froslass Line due to the Psyduck coming out sometime soon.

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