Team Rocket’s Mewtwo ex (Destined Rivals)

LimeLemon LimeLemon Standard 41,287 views May 31, 2025 Updated Jun 22, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Bravery Charm (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

A very fun and decently strong deck.

Strategy: Alright so after many iterations of testing this deck, this strategy will be a lot better than it was before along with the lists modifications. Anyways, it's best to go second with this deck as you can use your Rocket's supporters, preferably Proton when you start. Also, you just so you know, TR's Mewtwo's Ability also counts itself so if you get 3 more Rocket's Pokémon in play, you'll be able to attack. Anyways, for your first turn, try to get

...

A very fun and decently strong deck.

Strategy: Alright so after many iterations of testing this deck, this strategy will be a lot better than it was before along with the lists modifications. Anyways, it's best to go second with this deck as you can use your Rocket's supporters, preferably Proton when you start. Also, you just so you know, TR's Mewtwo's Ability also counts itself so if you get 3 more Rocket's Pokémon in play, you'll be able to attack. Anyways, for your first turn, try to get out 1 TR's Mewtwo ex, 2-3 TR's Torantula, and TR's Articuno (Really important to get out Articuno as that's your Bench Barrier). You can also try to get out TR's Mimikyu as a pivot option for later on in the game as it can combo with TR's Giovanni decently well. Since you have a great draw engine, you'll oftenly find yourself getting the cards you need relatively quickly. Furthermore, for your first turn, it'd also be a good idea to try and start settling my up your Mewtwo ex if possible. TR's Ariana and TR's Factory is your main source of draw engine is Ariana can get you up to 5-8 Cards which will most likely be up to 8 as you won't always need Lillie's Clefairy ex. TR's Factory gives you 2 more cards if you've played a Rocket's Supporter that turn so when combined with Ariana, you'll can get up to 10 cards in hand which is insane. The fact it also gives you that for Proton, Giovanni, and Archer as well is also insane as their effects are INSANELY good. Now moving onwards, while yes Mewtwo deals the most damage, you may find times where Spidops becomes your primary attacker, which does help in many matchups especially against Darkness decks like Grimmsnarl and Zard. Though, if you're facing against those decks, it'd probably be best to not get Mewtwo out unless you plan to OHKO them with Maximum Belt and discarding two Energies. Anyways, Spidops synergizes with Mewtwo ex really well, because when Mewtwo discards the two energy from them (assuming you have two or more in play), you can recover them the turn after in order to swing for high damage again. TR's Sneasel is your Snipe Attacker but does kind of seem useless at times especially against decks that play Rabsca or Shaymin but it does help against Gardy or to finish off benched Pokémon, though this card could easily be replaced for something else which will be mentioned in CTC. TR's Wobbuffet is a new edition in this list as during testing it was quite helpful, especially after using Giovanni to bring it in the Active after Mewtwo survived a high damage attack. Then Wobbuffet can move it onto your Opponent's which can potentially take a big KO while healing your Mewtwo in the process. TR's Mimikyu is also quite helpful against Tera decks but it'll primarily serve as a pivot option which combos well with Giovanni an example being using it to go into Mimikyu to then retreat into Mewtwo to pull off an insane combo to win the game. Now Lillie's Clefairy ex is here because it helps makes your matchups against Raging Bolt ex and Dragapult ex a lot easier and you don't need to discard your energy in order to OHKO them with Mewtwo. Bravery Charm is a must in this deck as it can make Mewtwo ex reach 330 HP which is INSANE because it's a BASIC POKÉMON. Now for the ACE SPEC of choice, Maximum Belt, this is by far the best one for Mewtwo, because it can allow you to swing up to 330 Damage instead of 280 when discarding two energies from your bench which allows Mewtwo to OHKO bigger threats like Zard, Grimmsnarl, Gardy, Archaludon and other high HP Pokémon only ones it doesn't OHKO are ones with 340+ HP. TR's Energy is essentially DTE for your Rocket's Pokémon which is quite nice but it only works as either 2 Psychic or 2 Darkness so it doesn't work well with Spidops. That's all for the strategy section so feel free to make any changes or to leave any suggestions!

CTC: The cards you can add will be in a list with a brief description, so if you want to add any of these cards in or any cards of your own, just find cards you don't like in this list and replace it with that. Now that's out of the way, here's the list:

- TR's Murkrow - Probably better to run instead of Sneasel due to Shaymin and Rabsca, but anyways, Murkrow's primary purpose is to shut off your Opponent's Attack earlier on in the game but they can always retreat then use a switch card to get back into the Active to use that attack so it's still kind of weak.

- Fezandipiti ex - I've seen many lists running Fez, but when I tested Fez, I didn't see much use for it but the extra Draw Support is always nice and it still let you reach up to 8 cards if you used Ariana if you use Flip the Script to reach 8 so you don't lose much from running it.

- 2 TR's Petrel's - I don't really run this card at all but it's still decently good as it finds any trainer card and then you can draw 2 cards after due to TR's Factory.

- 2nd TR's Archer - Provides more consistency and stuff but 2 Iono's feels much better so I made it down to 1.

- 1 Colress's Tenacity - I used to run this but I personally cut it since I oftenly find TR's Energy through the draw support but it's decent. Great way to find TR's Energy and Factory though.

- 2 Nest Ball - Finds your Basic Pokémon a lot more effectively, but I cut it for 2 Poffin's due to being able to use Proton to get your Rocket's Pokémon out a lot more effectively so Poffin can get your Torontula's for you.

- 2 Pokégear - Ran in most lists because finding your Supporters whenever possible is insanely good.

- 2 Pokémon Catcher - Decent gusting option.

- 2nd Stretcher - Provides more recovery to your Pokémon.

- Prime Catcher - Probably the only other good ACE SPEC choice, but the Giovanni count is already high so Maximum Belt is still better in my opinion.

Anyways, that's all for the CTC section but while cutting cards, do note that going down to 2 Giovanni's is fine as that's what it is usually played at but I run it at 4 as I oftenly use Giovanni.

Edits:

Edit #1: Cut the 3 Pokémon Catchers for 2 Counter Catchers and a 4th Spidops.

Edit #2: Removed 1 TR's Ariana, 1 Earthen Vessel, 1 Ultra Ball, TR's Sneasel, and Fez. They've been replaced with 1 TR's Murkrow, 2 Iono, 2 more Grass Energies, and 2 TR's Great Balls. Theses changes have been made due to further testing proving to make this list a lot more viable.

Edit #3: Reworked the description, cut 2 TR's Great Balls, 2 Poffin's, 1 Counter Catcher, 1 Energy Switch, Murkrow, 1 Grass Energy, and 2 Iono. They've been replaced with 2 Nest Balls, a 4th Ultra Ball, 2 more Giovanni's, Wobbuffet, Sneasel, 3rd Proton, and a 4th Ariana. These changes were nessecary in making this list a lot better.

Edit #4: Reworked a bit of the CTC section along with adding in 2 Iono, 2 Buddy-Buddy Poffin's, and 2 TR's Great Balls. Due to these additions, 1 TR's Archer, 1 TR's Mewtwo ex, 1 TR's Giovanni, and 1 Counter Catcher has been cut. These changes have been made to make this list a bit more better.

Card Types

Trainer 36
Pokémon 15
Energy 9

Energy Types

Grass 12
Psychic 6
Darkness 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 5 attacks
5
29.4% of attacks
2 Energy 8 attacks
8
47.1% of attacks
3 Energy 4 attacks
4
23.5% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

The description will be added shortly.

SlothTheHero avatar

why the pokemon catcher instead of like counter catcher?

LimeLemon avatar

SlothTheHero Pokémon Catcher was overall more helpful in the testing I did for it. Also, that is explained in the description as well and for further proof, someone who got 1st Place with Team Rocket's Mewtwo ran Pokémon Catcher but you could run Counter Catcher if you prefer.

LimeLemon avatar

I did further testing and found counter catcher much more useful, will be making changes.

Kickman avatar

I have been playing Team Rocket since 2 or 3 weeks before release and I found your decklist very interesting. Mine was lacking getting started quickly. After using some of your ideas and combing them with mine, I took it to my LGS today and it was on fire. Some of things that I tried out from your list was the Fez and Lil Clef additions. Fez didnt seem like it fit the bill very well. There is already enough draw built in the deck that I felt it clunky. Lil Clef did come in clutch in one of my games where I was able to capiltalize on both benches being filled and hitting big numbers. The energy switches were a life saver a couple of times. Being able to power up Mewtwo ex the turn it came out was nice. The Team rocket great ball, excellant addition. Reminded me of the luiga days. This next part is after I you already posted your update, pikemon catcher was a hit or miss, but it is another gust option when you are head on prizes. 

Now onto to some suggestions i have that has helped me. I run the Team Rocket Murkrow over the Sneasel. Hitting for 30 and turning off the attack next turn can help in a pinch if you need another turn or 2 to get something powered up. Bump up the grass count to 5, Nothing vetter than having 2 spidops on the bench both powered up and if mewtwo attacks you just discard 1 off each and then recurr those next next with charging up. I thought the poke gears were not a good choice due to the receivers and never had a problem finding a supoortor for turn. In this slot I use Iono so I dont deck myself out with all the draw.

Side note, Inuse mimikyu a lot, even if I am not against tera pokemon. I use it as my pivot since it has free retreat. A couple of times I have used Giovanni and it switched out my attacker and i put mimikyu up and then free reteeat back into my attacker. Having that free retreater comes in clutch sometimes.

Again, great list. Thanks for sharing. 

LimeLemon avatar

Kickman Thank you for your feedback! Also, I've been testing Team Rocket's Mewtwo a bit as of recent and most of those changes you had suggested were what I found as well. Team Rocket's Great Ball has proved itself decent and Pokégear being lacking. I haven't though of using Murkrow instead of Sneasel so I'll go try that out. Have a good day as well!

SlothTheHero avatar

Kickman i have been testing this deck out as well and found a lot of the same things you said. I do think i like the idea of murkrow over sneasle as well. I have also found myself not using fez since TR Ariana draws a good amount, and getting it out as your starting active just kills your use of Ariana. I did add a few colress's tenacity because i was finding myself not drawing team rockets energy much, plus being able to grab a factory is kinda of nice so you are getting full use out of it. Id def like to hear you opinions and what changes you have made!

Kickman avatar

@SlothTheHero that is a good idea of using Coloress. You can find my list in profile. Let me know what you think there were I could squeeze in the colress. 

LimeLemon avatar

I wasn't expecting this deck to spike in popularity this quickly, thank you to everyone who viewed this deck!

Kickman avatar

Have you done any playtesting using team rockets petrel instead of colress and wondering if you have thought about twam rockets wobbuffet instead of the murkrow. Looking to hear your take on this

Waffle Enthusiast avatar

You should run Colress's Tenacity to find your TR's Energy and the Factory, also a Wobbuffet seems decently good in this deck.

LimeLemon avatar

Waffle Enthusiast Thank you for your feedback! Also, this deck is planned to update soon along with a reworked description to make it a lot clearer but TR's Wobbuffet seems pretty good, I'll test that out as well.

LimeLemon avatar

The list has finally been updated along with the description, sorry for the long wait for the reworked description, I've just spent A LOT of testing for this list because it's really fun to play it and it had many iterations as well in testing.

falink avatar

there are sooooo many team rockets cards and a bunch of ways you can take the deck.

ive been meaning to make one that leans as heavily as possible into disruption, and its been on my ideas list for a while.

anyways, this deck EXPLODED somehow

ive got no clue why but good for u

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