Main Deck (60 cards)
x2
$0.35
$14.65
$527.13
$6.58
$28.81
x3
$0.10
$0.06
x3
$0.20
x4
$2.91
$0.15
x3
$0.22
x3
$0.23
x3
$0.23
x4
$0.03
x3
$0.29
x2
$0.39
x3
$0.19
x4
$0.27
x2
$0.22
x2
$0.32
x2
$0.21
x2
$0.26
x2
$0.24
x4
$0.20
x3
$0.04
Pokémon
(17)
Trainer
(22)
Trainer
(22)
Energy
(21)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
2 attacks
2
10.0% of attacks
2 Energy
4 attacks
4
20.0% of attacks
3 Energy
10 attacks
10
50.0% of attacks
4 Energy
4 attacks
4
20.0% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
duck fool
Add more copies of Lugia Vstar and Archeops when you have access to them. Slaking is a fun tech choice, but it is too much investment for what you get out of it. The Slaking V from Pokemon Go does similar damage for a single copy of it and you can bypass the ability with Spiritomb. Swelling Flash Luxray from Paldea Evolved gives you lightning weakness without needing its pre-evolutions. Luminous energy gives you access to radiant Charizard as a late-game attacker. Wind-up arm is unnecessary as your therapeutic energy will always be live with archeops and if you don't attach it, your attackers that do need it are getting KOed. Mew ex would also help.
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