Main Deck (60 cards)
x3
$0.23
x2
$0.03
x2
$0.06
x2
$0.06
$3.11
x2
$0.14
x2
$0.25
x2
$1.42
x4
$0.26
x2
$0.24
x2
$0.13
x4
$0.24
x3
$0.16
x2
$0.13
x4
$0.16
x3
$0.21
x2
$0.39
x3
$0.24
x4
$0.14
$95.00
$10.00
$61.96
$78.70
$75.00
x2
$28.99
x2
$30.00
x2
$48.79
Pokémon
(16)
Trainer
(33)
Trainer
(33)
Energy
(11)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
4 attacks
4
22.2% of attacks
2 Energy
4 attacks
4
22.2% of attacks
3 Energy
10 attacks
10
55.6% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Dawgs-on-top
few complaints, not running 70 hp ralts, the extra 10 is better than people think because it avoids things like sabaleye and the generic do to 20-30-60 damage to a benched pokemon, gives it that extra hit to take if you have a Kirlia prized, and you don't want to get your baby engine knocked that fast, also considered running level ball since most your pokemon are at that 90 line, and I would suggest a way to get energy to your hand rather stuck in your deck with recycler, possibly energy retrieval or Klara, anyways I love this idea
Use rare candy instead of boost shake
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