"This is happening once every septillion games"

Clanchy Clanchy No Specific Format 704 views Oct 11, 2024
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Don't TELL me the odds just TELL me that we can GO THE DISTANCE

Wait we could go even further using junk arm item finder and Giovanni’s exile and a revitalizer

Or we swoop teleporter them into that 151 abra that can shuffle itself back into the deck

Ah duck nevermind swoop is old enough to say no lowercase ex

With actual game rules you can mill 23 if you had the nuts hand 

lol

it’s not enouuuuugh. durant in shambles

23 is a lot

It’s about half a deck after they get setup and

...

Don't TELL me the odds just TELL me that we can GO THE DISTANCE

Wait we could go even further using junk arm item finder and Giovanni’s exile and a revitalizer

Or we swoop teleporter them into that 151 abra that can shuffle itself back into the deck

Ah duck nevermind swoop is old enough to say no lowercase ex

With actual game rules you can mill 23 if you had the nuts hand 

lol

it’s not enouuuuugh. durant in shambles

23 is a lot

It’s about half a deck after they get setup and draw their opening hand, yeah. A deck is 47 before a player touches any cards

then you use regular durant to mill for the next 4 turns and win

Oh wait actually tho

tusk mill exists because it can mill 4 every turn. 23 in 1 turn or even 15 is a ton.

And then you pull out sableye and tyranitar tag team GX for the remaining chunk of the deck

lol

So 21 with max Durant ex mill if you go first. That leaves them with 26. You can then hit em with 4 cursed shovels for 4 more mills. 

They start their first turn with only 22 cards in deck. They draw for turn down to 21 and pass in fear. Now how do we get the other 21 gone on our second turn.

"is that not normal?" <- roaring moon player

HAHA that's funny

You see we gift them a great tusk

Sabletar is 15 but they’d still have 6. You’d get a supporter so which singular supporter could we use to get us those last 6

Trick shovel

It would have to be surge + 2 Giovanni which would let us discard 4 ants and get 4 more mills with revitalizer. But they’d still have 2!!

There’s also that tool that says if you damage me mill 2

Yeah but they just simply wouldn’t. You’d have to electrode GX to power up the sabletar and turn on lt surge.

How tf do we get 2 more mills while all outta gas. We’re so close.

This is happening once every septillion games

WAIT!! Regidrago vstar return 2 shovels Mwahahaha !!!

It synergizes with electrode by dumping the energy hahahaha

The bench is gonna be insane. 

Sky field + 4 ants + dedenne + uxie + regidrago + sqkwakabilly 

Put 1 in active and get a voltorb down too.

wait if you start with an ant as your active you literally miss the mill KO by 1 card

Ah wait heck we need 10 🦆ing energy for the sabletar!?? 

durant in shambles.

lol It’s ok to take more than 2 turns.

Absolutely shaddup we’re going for SPEED here

Unless we double dark patch to the tar and explode 4 double colorless energy on it and 1 dark on it and also attach for turn on it. Crap xD 

This deck comes down to “if you prize a single card you lose your entire combo potential”

Gladion

Literally cannot. Need surge + 2 Giovanni to hit those turn 2 numbers. 

Or just use misfortune sisters and hit 5.

lmao. Simply outskill them with miss fortune

Or muk and lure module. 

lure module. Oh my god that actually works and reminds me about poke flute. Oh this is a game changer. “Hey uh Anosmia, how many cards am I at”

idk man

Alright, after adding the essentials I have one literal space left for consistency. And yes I recognize how bad that sentence sounds

1 carmine

Yeah I’ve got 1 of her lol. 

I’m debating if mew prime is easier to use than the sabletar raw because I couldn’t use electrode GX on sabletar so I used forretress ex but mew might save me a single card or two

Mew is probably harder to do but this deck isn’t functional without perfect rng anyway so full send it

Wait counter energy makes it easier

True

Mew prime + 3 double turbo + 2 counter energy is exactly 10 after an explosion

Card Types

Trainer 39
Pokémon 15
Energy 6

Energy Types

Metal 4
Lightning 3
Dragon 2
Grass 2
Psychic 2
Colorless 1
Darkness 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 5 attacks
5
20.8% of attacks
2 Energy 11 attacks
11
45.8% of attacks
3 Energy 6 attacks
6
25.0% of attacks
5 Energy 2 attacks
2
8.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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