Three Ancient Ninjas

patrickhays2 patrickhays2 Premium Expanded 2,291 views Jun 04, 2024
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Deck Primer

They travel in packs.

This is a very fun build that I've been rolling lately; use the Walking Wake (Twilight Masquerade) to trigger Professor Sada's Vitality (Paradox Rift) while Froslass (Twilight Masquerade) harasses the opposing team with chip damage. Deploy either Greninja depending on how the game goes.

Walking Wake can be used as introductory damage or cleanup (Glalie (Twilight Masquerade) works great for cleanup also!).

Suggestion/improvements welcome!

Card Types

Trainer 30
Pokémon 20
Energy 10

Energy Types

Water 19
Fighting 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 17 attacks
17
58.6% of attacks
2 Energy 4 attacks
4
13.8% of attacks
3 Energy 8 attacks
8
27.6% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

Nocruor0 avatar

Your Greninja EX's don't have abilities and Salvatore can easily let you evolve froakies on the same turn you play it.

patrickhays2 avatar

Nocruor0 - They can but the utility of the other support cards outweighs how useful Salvatore is - especially PV.

plus you still need aFrogadier (Twilight Masquerade) for Salvatore to matter, meaning the need for an additional card.

My original deck had 3 Salvatores and Frogadiers, but constantly found with either too little energy or the inability to cycle through cards. So I split the difference and give this a shot.

Relamporonga avatar

I would remove 1 or maybe 2 water energy, a Walking Wake (Twilight Masquerade) and maybe something else for Energy Switch (Scarlet & Violet) to easily charge Moonlight Shuriken/Mirage Barrage.

Also one more Irida but I don't really know which other card remove.

patrickhays2 avatar

Relamporonga - I did just that and it feels much better to play.

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