Tsareena ex & Vanilluxe (BB & WF)

LimeLemon LimeLemon Standard 1,803 views Aug 19, 2025 Updated Aug 19, 2025
Purchase

Standard Format: Illegal

This deck is not legal in Standard format:

  • Bounsweet (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Cleffa (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Steenee (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Tsareena ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Vanilluxe (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Artazon (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Counter Catcher (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Earthen Vessel (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iono (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor Turo's Scenario (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Technical Machine: Evolution (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

Thank you to @inkessant for suggesting this deck to be made!

Strategy: I strongly suggest to go second with this deck. Anyways, during your First Turn, I'd recommend to attempt to get out the following Pokémon:

- 2-3 Bounsweet

- 1-2 Vanillite

- 1 Cleffa or 1 Budew (Both are completely optional)

- 1 Shaymin (Optional, but do get it out against decks such as Terabox or any other decks that have Snipe Attacks, excluding Damage Counter Snipe Attacks).

- Any other Pokémon of your choice.

You don't

...

Thank you to @inkessant for suggesting this deck to be made!

Strategy: I strongly suggest to go second with this deck. Anyways, during your First Turn, I'd recommend to attempt to get out the following Pokémon:

- 2-3 Bounsweet

- 1-2 Vanillite

- 1 Cleffa or 1 Budew (Both are completely optional)

- 1 Shaymin (Optional, but do get it out against decks such as Terabox or any other decks that have Snipe Attacks, excluding Damage Counter Snipe Attacks).

- Any other Pokémon of your choice.

You don't need to get out all of these Pokémon, however, I strongly suggest getting out the Bounsweets and Vanillites as they're the most important Pokémon to be used. Anyways, you should then use either Budew's Itchy Pollen, Cleffa's Grasping Draw, or TM: Evolution to evolve your Bounsweets into Steenees and sometimes your Vanillite into a Vanillish. Anyways, I will now move onto explaining the Pokémon in this deck.

Pokémon Explanations:

All the Pre-Evolution Pokémon of the Staged Pokémon are all self-explanatory, so they will not be explained. Tsareena ex's Attack, Icicle Sole brings one of your Opponent's Pokémon of your choice down to 30 HP remaining and this combines with Vanilluxe's Ability, Frigid Room, which shuts off all your Opponent's Pokémon's Attacks that have 40 HP remaining or less.

Munkidori can be helpful at times when your Tsareena ex has taken damage, and Munkidori can then move that damage from Tsareena ex or up to 30 Damage from one of your Pokémon to then move it onto 1 of your Opponent's Pokémon, which allows you to finish off that Pokémon that you brought down to 30 Damage to then cripple them with Vanilluxe.

Budew helps you item-lock your Opponent in the Early Game while you set up and Cleffa provides Draw Support in the Early Game.

Bloodmoon Ursaluna ex helps as an Endgame Attacker to help you take the last remaining Prize Cards that you need.

Iron Leaves ex helps as a backup Attacker that can take 3 Energies from your Pokémon to swing for 180 to finish off a Pokémon, this is especially helpful when your Tsareena ex is low on HP and you need to deal decent damage.

The other Pokémon should be self-explanatory, so I will be moving onto the Trainer Card explanations.

Trainer Card Explanations:

Brock's Scouting helps find 2 Basic Pokémon or an Evolution Pokémon, this is especially helpful when you're under an item-lock or when you used TM: Evolution the previous turn to then find Tsareena ex. Professor's Research helps you get a new hand. Turo's Scenario resets your Tsareena ex after it survives a heavy blow. Buddy-Buddy Poffin, Nest Ball, and Ultra Ball search for your Pokémon. Rare Candy can evolve your Bounsweet or Vanillite into Tsareena ex or Vanilluxe instantly, this is helpful if you have a way to get either of those out and you can use either Budew or Cleffa instead of using TM: Evolution. Earthen Vessel helps you get your Energy out. Night Stretcher provides recovery to either a Pokémon or a Basic Energy card to put into your hand. Secret Box, the ACE SPEC of choice, finds you a Supporter, an Item, Tool, and Stadium Card, which is really helpful as it can help you set up a TM: Evolution play turn 1, and it can be easily searched out by Arven. Air Balloon provides Free Retreat to Tsareena ex or Vanilluxe so they don't get trapped in the Active Spot. Artazon helps you find your Basic, Non-Rulebox Pokémon, this is helpful in the Early Game as well. This concludes the Trainer Card explanation so I will now move onto basic combos for this deck.

Combos:

Tsareena ex's Icicle Sole, Vanilluxe's Ability, Frigid Room to cripple that Pokémon, then potentially move damage off with Munkidori to hopefully KO that Pokémon during your next turn.

Counter Catcher to gust up a Pokémon, to then use Iono to lower their hand size.

Use Ultra Ball, get Iron Leaves ex in hand, bench Iron Leaves ex, use  Rapid Vernier, attach the Energies needed in order to Attack, swing for 180.

Turo's Scenario to remove the trapped Pokémon in the Active Spot to then go into Tsareena ex to Attack.

Tsareena ex's Icicle Sole, cripple them with Vanilluxe's Ability, use Tsareena's Trop Kick to finish the Pokémon out the next turn.

This concludes the Strategy section, so feel free to make any changes, ask almost any question, or leave any suggestions!

CTC: The cards that I'd recommend to add into this deck as an alternative for you to try out or try to fit your preferences will be sorted into a list with a brief description for every card. If there any cards here or from your own thoughts/ideas that you'd wish to add into this deck, cut out any cards that you don't find too useful. With this being stated, here is the list:

Pokémon:

- Any Bounsweet - Self-explanatory.

- Any Steenee - Self-explanatory.

- Any Vanillite - Self-explanatory.

- Any Vanillish - Self-explanatory.

- 2nd Budew - Alternative to Cleffa.

- 2nd Munkidori - Provides more consistency.

Trainer Cards:

- 2nd Professor's Research - Provides further consistency and allows you to get more hands more oftenly.

- 1 Briar - Allows you to take an Extra Prize Card with Tsareena ex when your Opponent has 2 Prize Cards remaining.

- 2nd Nest Ball - Provides further consistency.

- 3rd Rare Candy - Provides further consistency.

- 1 Super Rod - Provides even more recovery options.

- Unfair Stamp - Self-explanatory.

- 1 Jamming Tower - Shuts off all Tool Cards.

Energies:

- 6th Grass Energy - Further consistency, allows you to use Trop Kick more consistently as well since there's more Grass Energy in deck.

- 2nd Darkness Energy - For the 2nd Munkidori.

- 1 Luminous Energy - Alternative to the 2nd Darkness Energy.

This concludes the CTC (Cards to Consider) section. I hope you found this description helpful, and feel free to do whatever you want this deck and have a good day!

Card Types

Trainer 34
Pokémon 20
Energy 6

Energy Types

Grass 13
Water 8
Darkness 2
Psychic 2
Colorless 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 11 attacks
11
36.7% of attacks
2 Energy 15 attacks
15
50.0% of attacks
3 Energy 3 attacks
3
10.0% of attacks
5 Energy 1 attack
3.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

LimeLemon avatar

inkessant The deck you suggested me to create has been finished! I apologize for not keeping Kingdra ex in this deck to bring them in, but it ended up becoming too janky due to having to use both Grass and Water Energies, other than that this deck was really fun to build!

inkessant avatar

LimeLemon probably a good decision; you need to run barely any Energy with this setup. tysm!

You must be logged in to comment.