Turbo Dark

NEEETH NEEETH Unlimited 1,050 views Jul 25, 2023
Extravagant
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Deck Primer

This is a Dark deck that strives to draw cards and quickly power up your attackers for big damage. 14 energies may seem high but it is a necessary cost to consistently hit energies off of Max Elixir. Your goal is to get ~10-11 energies into play to OHKO the entire meta. Battle Compressor helps get energies into the discard pile. Professor's Research is the main draw supporter, but this deck also utilizes Iono. A heavy Boss's Orders count is necessary for aggro decks such as this.

ZoroNinja: Main

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This is a Dark deck that strives to draw cards and quickly power up your attackers for big damage. 14 energies may seem high but it is a necessary cost to consistently hit energies off of Max Elixir. Your goal is to get ~10-11 energies into play to OHKO the entire meta. Battle Compressor helps get energies into the discard pile. Professor's Research is the main draw supporter, but this deck also utilizes Iono. A heavy Boss's Orders count is necessary for aggro decks such as this.

ZoroNinja: Main attacker, can be used to get Incineroar GX (this is the only way to play Incineroar!), Weavile-GX, and perhaps Darkrai VSTAR and attach 2 energies to both (effects of GX move). Its regular attack can also typically reach massive numbers like 330, 360, etc.

Darkrai VSTAR: Used for its attack, good for being a 2-prizer despite having higher HP than ZoroNinja. Its VSTAR power can help us a lot to find Dark Patches and use them. You could also get any other item. Its attack is the same as ZoroNinja's, so don't hesitate in using it.

Weavile-GX: Used for the ability, which moves Darkness energy around. That's all we need it for.

Galarian Moltres V: CAN be used for attacking, but its attack is not that strong. Its Direflame Wings ability accelerates energies to itself, which we can move around with Weavile-GX.

Galarian Moltres: Accelerates 2 energies to itself when played to the bench and has a decent attack. I would move around the energies and then simply scoop the Galarian Moltres up and play it later.

Incineroar-GX: The only way to get this card into play is by using ZoroNinja's GX move. However, Incineroar-GX has a very strong ability, accelerating 3 energies to itself from the deck at the cost of putting 3 damage counters on itself. We can move these energies around to power up other attackers. It has a decent attack but not one you will typically use.

Shaymin-EX, Jirachi-EX: I use these older cards instead of their modern counterparts because they can be scooped up with Scoop Up Net. You can draw a bunch of cards even without draw supporters (Thus the low count of draw supporters) and Jirachi-EX can hunt for supporters. Very strong duo thanks to Scoop Up Net.

4 Dark Patch, 3 Max Elixir: Accelerate energies.

Black Market Prism Star: Used to improve the prize trade.

That's all to the deck! Have fun! One issue is that the deck is not the most consistent, sometimes bricking.

Card Types

Trainer 32
Pokémon 14
Energy 14

Energy Types

Darkness 11
Colorless 2
Metal 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 6 attacks
6
27.3% of attacks
2 Energy 8 attacks
8
36.4% of attacks
3 Energy 8 attacks
8
36.4% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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