Main Deck (60 cards)
$0.89
x4
$0.83
$0.67
x2
$1.89
x4
$0.26
$0.22
x3
$0.15
x2
$0.24
$0.38
$0.30
x2
$0.22
x4
$0.27
x2
$0.12
$0.07
x4
$0.19
x2
$0.31
x3
$0.06
x2
$0.27
x2
$0.34
$0.16
$0.39
x2
$0.25
x2
$0.17
$0.31
x9
$0.15
x2
$0.31
Pokémon
(8)
Trainer
(41)
Trainer
(41)
Trainer
(41)
Energy
(11)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
2 Energy
2 attacks
2
22.2% of attacks
3 Energy
6 attacks
6
66.7% of attacks
4 Energy
1 attack
1
11.1% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Deryl
Hello, Electric Generator, are you there? Why do you have two Squakabillys? You only need one, and can find it with Hisui Ball if it's prized. Arven also deserves a spot in this deck. Other than that, it looks pretty good. Could use more switch cards, but it's okay with the variety of alternates.
There wasn't space for Electric Generator; plus, there's hardly any energy to find with generator, you want to guarantee Squawk to discard energy for Dynamotor, but I guess you could replace Avery and a VIP with two Arven.
Entei Valiant works because you're not starved for bench space for Valiants. This deck wants Flaaffy, Squawkabilly, and potentially Miraidon and Hands on the bench? You're gonna have room for like 1 or 2 Valiants tops. These are two very incompatible archetypes. If you want to do Raikou/Valiant, I would suggest ditching the Miraidons altogether and put in Medicham V (which is what makes Valiant as an archetype so good in this format). If you want to run Iron Hands you should try fitting in some DTE cause you have room for like one Flaaffy ideally.
This was a spinoff of my own idea of Valiant/Hands, but it needed Raikou as a strong attacker. I'll make a better version and post it when it's done.
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