Main Deck (60 cards)
x2
$1.13
x2
$0.17
x2
$0.14
x2
$0.71
x2
$0.08
x2
$0.15
x2
$0.21
x2
$8.06
x2
$0.17
x2
$0.23
x2
$0.98
x2
$0.24
x2
$0.18
x2
$0.24
x2
$0.31
x2
$0.39
x2
$0.17
x2
$0.13
x2
$0.17
x2
$0.50
x2
$0.19
x2
$0.18
x16
$0.10
Pokémon
(22)
Trainer
(22)
Energy
(16)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
16 attacks
16
44.4% of attacks
2 Energy
8 attacks
8
22.2% of attacks
3 Energy
12 attacks
12
33.3% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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Probability of drawing at least
of
in your opening hand
jorgelol20
Why not Kangaskhan? Because it is not needed and a waste of space and efficiency, giving up free prize cards while your opponent gets their board set up much more quickly than yours. You have about 5 contradicting strategies attempting to co-exist when they really shouldn't. I'd recommend focusing on Chien-Pao ex/Baxcalibur (drop everything except Chien-Pao ex and baxcalibur line). This powerful combo deserves 4 Irida, 4 Buddy-Buddy Poffin, 4 Nest Ball, 4 Ultra Ball, 4 Superior Energy Retrieval, and 3-4 Rare Candy. You also need a draw engine to get all these pieces into your hand. Bibarel is a popular choice (draw cards until you have 5 cards in your hand), but you can also use Revaroom (discard an energy from your hand to draw cards until you have 6 cards in your hand) with how many energy you play. Speaking of energy, you have way too many. I wouldn't play more than 12, and even that is a lot. Radiant Greninja can also boost your consistency a lot while adding a useful snipe attack. You can also drop Arctibax to focus solely on rare candy to evolve your Frigibax into Baxcalibur. Lastly, a few super rod and night stretcher can help in case your Chien-Pao ex or Baxcalibur gets knocked out.
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