Weezing energy factory post rot

magneton_neo magneton_neo Expanded 1,528 views Mar 02, 2023
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Deck Primer

!!! poke balls are nest balls, place holders !!!

INTRO

So today I randomly came across this card and I was like "hey, this weezing does decent damage". It does 180 energy for even a single darkness energy if you have 4 energy attached to all your weezing total. Attaching 4 basic energies is not hard for dark types, as we currently have the dark patch which allowed me to make this deck a bit more unusual

WHAT'S IMPORTANT

- liepard and greninja are meant to be the main draw engine. I'll obviously still

...

!!! poke balls are nest balls, place holders !!!

INTRO

So today I randomly came across this card and I was like "hey, this weezing does decent damage". It does 180 energy for even a single darkness energy if you have 4 energy attached to all your weezing total. Attaching 4 basic energies is not hard for dark types, as we currently have the dark patch which allowed me to make this deck a bit more unusual

WHAT'S IMPORTANT

- liepard and greninja are meant to be the main draw engine. I'll obviously still be using research, but as they are decent draw pokemon and allow me to discard energy and vip passes too,  this allows me to add more diverse supporters (and lumineon for consistence). Pokemon breeder helps me get all those stage 1s up and going because the evolution incense rotated out and I put in 3 boss's orders because having that extra copy makes life convenient.

- having 4 koffing and 6 weezing is not ideal, but i really didn't want to use zoroark, so I have 1 klara and 1 rescue carrier as a way to retrieve koffings, and possiby something else with klara idk. energy management should be preety consistent with 4 dark patches, moltres as a secondary atacker/finisher and exp. share all there to maintain that minimum of 4 energies - it's koffings that are trouble. I even decided to include 1 thorton as sort of a surprise card, as it can get rid of lumineon V or greninja when not needed anymore for the sake of a koffing and it retains turns in play which might let me insta evolve it. Or if I'm feeling crazy I can get a second moltres, why not.

 

It's not tested yet and any advice as to how to make it more consistent is appreciated. I might consider replacing the stadiums to say the least, but neutralizing special energy seems preety goo- *cough* lugia Vstar *cough*. Yeah anyway, feel free to write a comment and thx for reading.

Card Types

Trainer 33
Pokémon 17
Energy 10

Energy Types

Darkness 15
Water 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 4 attacks
4
19.0% of attacks
2 Energy 14 attacks
14
66.7% of attacks
3 Energy 3 attacks
3
14.3% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

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