Main Deck (60 cards)
x3
$0.20
x2
$0.10
x2
$0.23
$0.54
x4
$6.52
x4
$0.13
x4
$0.14
$0.30
x4
$0.22
$0.25
x4
$0.24
x3
$0.17
x4
$0.19
x3
$0.16
x3
$0.31
$27.50
x2
$0.18
x4
$9.75
x2
$16.50
x2
$0.03
x2
$25.71
x2
$0.16
x2
$17.88
Pokémon
(20)
Trainer
(40)
Trainer
(40)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
16 attacks
16
57.1% of attacks
3 Energy
8 attacks
8
28.6% of attacks
4 Energy
4 attacks
4
14.3% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
patrickhays2
what about Clavell (Paldea Evolved) ? or Paldean Student (Paldean Fates) .
With the dodrio Ciphermaniac's Codebreaking (Temporal Forces) is also a decent card to get exactly what you need when drawing.
Artazon (Paldean Fates) also is a decent Stadium if getting pokemon on bench is the issue.
With the amount of no energy maybe Miriam (Scarlet & Violet) or Lana's Aid (Twilight Masquerade) for recovering pokemon instead of 1-2 super rods because one draws as well as recovers so you potential get your bench filled again and the other puts them right in your hand to immediately start building them up again.
Considering your main hitter has no abilities Salvatore (Temporal Forces) can also be an interesting addition but how to balance all these cards you will have to trial and error.
Also considering you do not have any ex or gx or v pokemon you should use Arezu (Lost Origin) instead of Jacq (Scarlet & Violet)
grandmagusta5258 - this was probably the single best amount of advie I've ever received. Thanks! I'll give those changes a shot.
grandmagusta5258 - Your suggestions worked very well. Updated the deck. Thanks again!
Bravery Charm (Paldea Evolved) isn't doing much in this deck, i'd recomend taking them out and adding a Rotom V (Lost Origin) unless if your trying to make a single prize deck, but if your not then maybe also add Forest Seal Stone (Silver Tempest) to look for anything you need at any point in the game, and perhaps a Professor Turo's Scenario (Paradox Rift) to pick up the dotrio when they get close to being knock out, if it is a single prize deck then maybe just add 3 Professor Turo's Scenario (Paradox Rift) , but it's up to you, have a good time tho.
minty - How do you feel about a Leafy Camo Poncho (Silver Tempest) over a Forest Seal Stone (Silver Tempest) to prevent Rotom V from getting pulled via Boss's Orders? Or maybe onbe of each and use a Lost Vacuum to switch them?
Leafy Camo Poncho (Silver Tempest) only works on vstar and vmax so it would not help rotom V could also use Lumineon V (Brilliant Stars) instead of rotom to get the exact supporter you need atm and it works better with Professor Turo's Scenario (Paradox Rift) .
Forgot to write I agree with minty at the moment only the Radiant Hisuian Sneasler (Lost Origin) really benefits from the bravery charm I would probably replace it with 2x Technical Machine: Evolution (Paradox Rift) and maybe 1x Technical Machine: Devolution (Paradox Rift) the evolution to setup faster and devolution to hinder opponents that play around with rare candies. could also take Technical Machine: Crisis Punch (Paldean Fates) if you do keep the deck single prize. considering your main attackers are fighting single price should be decent as iron hands can't really compete well.
Arven synergizes great with this deck! I can't help but notice though, that there's no buddy poffin in the list. Try cutting the clavel and bravery charm for four buddy poffin. I promise they will work wonders for your consistency!
Also hero's cape feels like a bit of a lackluster Ace spec and, as weird as it may sound, hyper aroma has the potential to go crazy finding dodrio and gurdurr.
Overall though I love the idea!
I know someone is going to point this out. I see that the poffin cannot find Timburr, but that's what the nest balls are for. Poffin for double doduo would be amazing. If it's a big issue though you can just play three or two and just search it off Arven.
EpicDudeC - So my biggest struggle has been getting my Timburr on the bench. Let's say that I play 30 games, I'll get more than 1 Timburr to start maybe three or four games in total. It's amazing, really.
I've been trying different versions, with this one being the most recent:
Pokémon: 8
2 Bibarel BRS 121
1 Rotom V LOR 177
4 Conkeldurr TWM 105
4 Gurdurr TWM 104
4 Timburr TWM 183
1 Radiant Hisuian Sneasler LOR 123
3 Brute Bonnet PAR 123
2 Bidoof CRZ 111
Trainer: 17
3 Ultra Ball SVI 196
3 Switch SVI 194
2 Boss's Orders PAL 265
4 Rare Candy SVI 191
1 Hisuian Heavy Ball ASR 146
3 Arven PAF 235
3 Iono PAF 237
2 Miriam SVI 179
2 Professor Turo's Scenario PAR 257
1 Hero's Cape TEF 152
2 Salvatore TEF 212
1 Pal Pad SVI 182
1 Forest Seal Stone SIT 156
2 Clive PAF 227
4 Nest Ball SVI 181
2 Clavell PAL 177
3 Ancient Booster Energy Capsule PAR 159
Energy: 0
Total Cards: 60
When I think about it, the inability to run the deck is where my frustration is. If I start with a poor hand or dead draw for two turn is a row, it's pretty much over.
Hmm. Looking at some previous comments, you could cut 2 or 3 Gurdurr for the Artazons that grandmagusta5258 suggested.
EpicDudeC - Oh yeah, forgot about that. I'll give that a try.
patrickhays2 Buddy-Buddy Poffin (Temporal Forces) will solve this problem
You must be logged in to comment.