The Lost Festival

JM JM Expanded 732 views Jul 16, 2024 Updated Jul 17, 2024
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Deck Primer

FYI this deck does not work in PTCG Live. I think it should be made to work though. Two attack Technical Machine would be an extremely interesting mechanic. Bunnelby (Primal Clash) control in expanded already works like this attacking twice with it's Omega Power for Technical Machine: Evolution (Paradox Rift). I'll continue the explanation in a universe where this hypothetically does work for Swirlix (Twilight Masquerade).

The main game plan is to run lost box as usual, get off a Sableye (Lost

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FYI this deck does not work in PTCG Live. I think it should be made to work though. Two attack Technical Machine would be an extremely interesting mechanic. Bunnelby (Primal Clash) control in expanded already works like this attacking twice with it's Omega Power for Technical Machine: Evolution (Paradox Rift). I'll continue the explanation in a universe where this hypothetically does work for Swirlix (Twilight Masquerade).

The main game plan is to run lost box as usual, get off a Sableye (Lost Origin) Lost Mine and then comes  Swirlix (Twilight Masquerade). Able to attack and hit the bench twice for 100 each (if they already have damage from Lost Mine). For late game attacking Technical Machine: Crisis Punch (Paldean Fates) combos well with Cramorant (Lost Origin) which can attack for free (if there are 4 or more cards in the lost zone) to suddenly take a K.O. or  Swirlix (Twilight Masquerade) could double Technical Machine: Crisis Punch (Paldean Fates) to potentially take 4 prize cards and swing the game back in your favour. Rotom V (Lost Origin) whilst helping increase consistency at the beginning also becomes a late game attacker able to move pokemon tool cards to the lost zone and do a large amount of damage that way.

Powering up attackers with Mirage Gate (Lost Origin) only a few attackers require 2 or more energy. Radiant Greninja (Astral Radiance)might also be a good addition to increaes consistency and keep energy safe in the discard so that they don't get put into the lost zone early on.

Card Types

Trainer 37
Pokémon 13
Energy 10

Energy Types

Psychic 9
Lightning 2
Water 2

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 8 attacks
8
53.3% of attacks
2 Energy 6 attacks
6
40.0% of attacks
3 Energy 1 attack
6.7% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

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Probability of drawing at least of in your opening hand

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