Removed Buddy-Buddy Poffin x4, Removed Counter Catcher x4, Removed Hilda x4, Removed Iono x2, Removed Jamming Tower x1, Removed Switch x2, Removed Ignition Energy x4, Removed Reversal Energy x4, Removed Poké Pad x4, Removed Shaymin x1, Removed Battle Cage x1, Removed Wugtrio x4, Removed Artazon x1, Removed Psyduck x1, Removed Lillie's Determination x3, Removed Team Rocket's Petrel x2, Removed Sacred Ash x1, Added Lillie's Determination x3, Added Wugtrio x4, Added Shaymin x1, Added Psyduck x1, Added Artazon x1, Added Hilda x4, Added Battle Cage x1, Added Counter Catcher x4, Added Iono x2, Added Poké Pad x4, Added Jamming Tower x1, Added Reversal Energy x4, Added Ignition Energy x4, Added Team Rocket's Petrel x2, Added Switch x2, Added Sacred Ash x1, Added Buddy-Buddy Poffin x4
Added:
- Wugtrio (sv4pt5-224) x4
- Shaymin (sv10-185) x1
- Psyduck (me2pt5-226) x1
- Artazon (sv3-229) x1
- Hilda (rsv10pt5-171) x4
- Battle Cage (me2-116) x1
- Counter Catcher (sv4-264) x4
- Iono (sv2-269) x2
- Poké Pad (me3-113) x4
- Jamming Tower (me2pt5-261) x1
- Reversal Energy (sv4-266) x4
- Ignition Energy (me2-124) x4
- Team Rocket's Petrel (sv10-226) x2
- Switch (sv3pt5-206) x2
- Sacred Ash (me3-115) x1
- Buddy-Buddy Poffin (me1-167) x4
Removed:
- Buddy-Buddy Poffin (sv5-144) x4
- Counter Catcher (sv4-160) x4
- Hilda (rsv10pt5-84) x4
- Iono (sv2-185) x2
- Jamming Tower (sv6-153) x1
- Switch (me1-130) x2
- Ignition Energy (rsv10pt5-86) x4
- Reversal Energy (sv2-192) x4
- Poké Pad (me2pt5-198) x4
- Shaymin (sv10-10) x1
- Battle Cage (me2-85) x1
- Wugtrio (sv1-57) x4
- Artazon (sv2-171) x1
- Psyduck (me2pt5-39) x1
- Lillie's Determination (me1-119) x3
- Team Rocket's Petrel (sv10-176) x2
- Sacred Ash (sv10-168) x1
Changed:
- Lillie's Determination (me1-184) : -3 +3 (1 → 4)
Removed Lillie's Determination x1, Added Lillie's Determination x1
Added:
- Lillie's Determination (me1-184) x1
Changed:
- Lillie's Determination (me1-119) : -1 (4 → 3)
Removed Iono x2, Added Lillie's Determination x2, Removed Miriam x1, Added Sacred Ash x1
Added:
- Sacred Ash (sv10-168) x1
Removed:
- Miriam (sv1-238) x1
Changed:
- Iono (sv2-185) : -2 (4 → 2)
- Lillie's Determination (me1-119) : -2 +2 (2 → 4)
Removed Lillie's Determination x2, Removed Sacred Ash x1, Added Team Rocket's Petrel x2, Added Miriam x1
Added:
- Team Rocket's Petrel (sv10-176) x2
- Miriam (sv1-238) x1
Removed:
- Sacred Ash (sv10-168) x1
Changed:
- Lillie's Determination (me1-119) : -2 (4 → 2)
Added Lillie's Determination x1, Removed Night Stretcher x1
Removed:
- Night Stretcher (sv6pt5-61) x1
Changed:
- Lillie's Determination (me1-119) : -1 +1 (3 → 4)
Added Iono x1, Removed Night Stretcher x3, Removed Xerosic's Machinations x1, Added Sacred Ash x1, Added Artazon x1, Added Psyduck x1
Added:
- Sacred Ash (sv10-168) x1
- Artazon (sv2-171) x1
- Psyduck (me2pt5-39) x1
Removed:
- Xerosic's Machinations (sv6pt5-64) x1
Changed:
- Iono (sv2-185) : -1 +1 (3 → 4)
- Night Stretcher (sv6pt5-61) : -3 (4 → 1)
Removed Wugtrio x4, Removed Xerosic's Machinations x1, Added Wugtrio x4, Added Xerosic's Machinations x1
Added:
- Wugtrio (sv1-57) x4
- Xerosic's Machinations (sv6pt5-64) x1
Removed:
- Wugtrio (sv4pt5-224) x4
- Xerosic's Machinations (sv6pt5-89) x1
Removed Xerosic's Machinations x1, Added Xerosic's Machinations x1
Added:
- Xerosic's Machinations (sv6pt5-89) x1
Removed:
- Xerosic's Machinations (sv6pt5-64) x1
Removed Artazon x1, Removed Iono x1, Removed Nest Ball x4, Removed Pokémon League Headquarters x1, Removed Switch x2, Added Lillie's Determination x2, Removed Psyduck x1, Removed Klefki x1, Added Tarountula x1, Added Spidops x1, Added Poké Pad x4, Added Shaymin x1, Added Battle Cage x1, Added Redeemable Ticket x1
Added:
- Tarountula (sv1-16) x1
- Spidops (sv2-18) x1
- Poké Pad (me2pt5-198) x4
- Shaymin (sv10-10) x1
- Battle Cage (me2-85) x1
- Redeemable Ticket (sv9-156) x1
Removed:
- Artazon (sv2-171) x1
- Nest Ball (sv1-181) x4
- Pokémon League Headquarters (sv3-192) x1
- Psyduck (mep-7) x1
- Klefki (sv1-96) x1
Changed:
- Iono (sv2-185) : -1 (4 → 3)
- Switch (me1-130) : -2 (4 → 2)
- Lillie's Determination (me1-119) : -2 +2 (1 → 3)
Removed Shellos x1, Removed Gastrodon x1, Removed Erika's Invitation x1, Added Psyduck x1, Added Klefki x1, Added Xerosic's Machinations x1
Added:
- Psyduck (mep-7) x1
- Klefki (sv1-96) x1
- Xerosic's Machinations (sv6pt5-64) x1
Removed:
- Shellos (sv8-46) x1
- Gastrodon (sv8-107) x1
- Erika's Invitation (sv3pt5-203) x1
Main Deck (60 cards)
x4
$0.22
x4
$0.87
$68.85
$13.20
$0.13
$0.05
x4
$0.11
x4
$2.66
x4
$6.09
x4
$2.29
x4
$10.65
$0.23
$1.85
x2
$1.98
$1.24
$1.36
$0.84
$1.14
x4
$51.65
x2
$56.26
x4
$64.63
x2
$9.66
x4
$1.47
x4
$2.25
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
phillipta
Similar to what i am playing right now, but 3-3 Drakloak evoline instead of Dudunsparce, it's more consistent i feel. And Handheld fan or Crushing Hammer would be a pretty good addition right now in this format.
wilsonhalim Hey Wilson~!
Tried out Drakloak a while back, but wouldn’t mind giving him another shot soon. I’ve tested with your list a couple of times and also FTW’s build, which has some similar ideas. For my brain at least, I’ve leaned toward Dudunsparce mainly because of the safety net it gives—avoiding decking out, having that flexibility to promote it and switch out, and just being able to draw into more cards to lean harder into a mill strategy rather than slipping into full control.
Crushing Hammer is cool, but honestly, it feels like a playstyle that would benefit a lot more from something like Acerola’s Mischief or when we get more oppressive control tools like Snorlax’s no-retreat lock. There’s definitely a point when I’m piloting your version or FTW’s where I ask myself—am I actually milling here or just playing a softer control list that other decks arguably do better?
Hammer, Eri, etc. are great, but sometimes feel like “win more” tools in a deck archetype that tends to be behind on board or tempo by design. That said, I’ll give Drakloak another try, though there is a worry that they pressure the bench, and still chip (looking at you Froslass (Twilight Masquerade)) while setting up leads to putting tools to prevent the prevention. Just don’t want to lose the deck’s skill expression by accidentally muting its own engine with too many disruptions too early.
Hey man, yes, totally get your point, my version is somehow more of a control with Xerosic and all that, whereas yours are more of a consistency, which is purely for milling out as the main purpose, i guess both version will be great in it's own way! I will also try your version for sure!
wilsonhalim
Hey man, appreciate the perspective—and yeah, I totally get what you’re saying. I actually managed to get in three games today (thank goodness for some downtime at work, just chilling in a parking lot). Swapped out the Fan Rotom for an Air Balloon, and then replaced all the Dunsparces and Dundunsparce with Dreepy and Drakloak.
The combo feels really rigid—maybe a skill issue on my end—but it always seems like Dreepy/Drakloak ends up active somehow, which forces me to dig for the Air Balloon since we’re only running special energy. I do like the mind game setup with Dreepy though—baiting the Dragapult ex expectation is kind of clever, even if in the end, it doesn’t really change the fact that if they’re setting up, they’re setting up regardless.
Ended up winning 1 out of 3, but still feel like there’s potential, though it dors make sense that you are running crushing Hammer, it appears that your variation needs that type of control support. It appears that Dunsparces leads with Undersea Tunnel consistency in order to clarify the difference of a mill deck and a mill/control deck.
Both viable and glad we found the differences for trainer preference.
Hey man! Been playing wug a while too and interested in your list!
Do you not run the Shaymin in preperation for Battle cage? How do you stop bench snipers?
Hey Ben Wash ! First off, thanks for the question – always nice bumping into another Wugtrio player 😄 On your two points, it's more fair to give an opinion since MEG (Mega Evolutions) as Phantasmal Flames is still not legal for another 2 weeks and it's kinda still up in the air for me as my job doesn't permit to me play Pokemon all day anymore, sad.
"Do you not run the Shaymin in preparation for Battle Cage?”
The reasoning for not running a Shaymin (Destined Rivals) is when looking at the current Limitless Top 15 meta (and ignoring Fezandipiti ex as an attacker since it’s mostly used for the draw Ability) only 5 out of 81 distinct Pokémon actually hit the Bench with damage → about 6%, thus bench sniping is definitely real, but not everywhere. It shows up on:
Marnie's Grimmsnarl ex (Destined Rivals)
Scream Tail (Temporal Forces) in Gardevoir ex (Scarlet & Violet)
Raging Bolt (Stellar Crown)
Wellspring Mask Ogerpon ex (Prismatic Evolutions)
"How do you handle bench snipe?"
Instead of hard-preventing damage, I make their snipes awkward:
Bench construction:
I intentionally keep a flexible, “all-basic” bench:
Dunsparce / Dudunsparce – Run Away Draw lets them cycle out before snipes become meaningful.
Wiglett / Wugtrio – if they’re spending turns sniping these, they’re usually not dealing with the active Wugtrio that's using Undersea Tunnel in their face, it's tecnically the same exact line as them attacking my active, which you're always prepared to lose anyhow.
Game plan:
Wugtrios are meant to be KO’d in a controlled way – I just want to keep Undersea Tunnel going every turn.
If they want to waste attacks picking off Wiglett and random Dunsparce, that’s often fine; I can refuel Basics easily and keep milling.
Versus spread ex attackers
The line I usually aim for is overbenching the heck out of my side with Wigletts and Dunsparces:
Let them go down to 2 Prize cards left.
Then Counter Catcher (Paradox Rift) up a high retreat cost enemy or at least 1 retreat cost
Drop Neutralization Zone (Shrouded Fable) .
Iono (Paldea Evolved) them to 2 cards in hand.
By that point, if the game has gone “normally,” their deck is thin and they’ve already committed a lot of Energy and stadiums. True if they get that spread going on say their first turn and start spreading super fast, sometimes you just accept it – this is Wugtrio afterall, not a Worlds deck.
tl;dr
So summarizing my reasoning:
Bench sniping exists, but only a small slice of the current (Mega Evolutions) meta can actually do it.
Shaymin can absolutely help versus those few matchups, but
It can get dragged Active and force Switch.
It pushes the deck toward “stall/control,” when Wugtrio’s best plan is to keep milling aggressively.
If Battle Cage ends up warping the meta so people move from damage counter spread into damage spread, I’m totally open to slotting Shaymin. as I've hadn't had the time yet to pull the assets from the game to update my ChatGPT Project Files to draw from potential threats from it yet in order to anticipate bench damage attackers. From a glance, it seems to be more in favor of ex attackers that focus on the active with some gusting around.
Right now though, I’d rather:
Use Battle Cage to annoy Dragapult / counter-based stuff (which is effective against my low HP basics)
Rely on Run Away Draw + smart Counter Catcher / Iono turns to deal with the few bench damage snipers that actually exist.
Would love to see how you’re building around Battle Cage and Shaymin though – if you upload your list on Pokémon.io, I’m definitely down to checking it out.
Hey phillipta!
Thanks for the reply!
That all makes sense!
I have very similar list to you, however I drop and Iono (Paldean Fates) for the Shaymin (Destined Rivals) as I seem to be coming up a lot of bench snipers where I play 🤣
Battle Cage is definitely going to be tested by myself as a lot of decks also seem to have Munkidori (Twilight Masquerade) and I think it could be a good combat to that, also to use it as stadium bate ready for Neutralization Zone (Shrouded Fable)
I will let you know how I get on!
Hey there Ben Wash , just got Arceus rank since we last talked as Wugtrio has gotten really fun due to the higher power creep, milling them outright has been nice. Mega Bunny switching in and out with Dusknoir line has been annoying but recently found our milling to be very distruptive in their heavy combo deck.
Still haven't found a use for Shaymin yet as there are even fewer bench damage attackers the whole way up the ladder, damage counters and damage to the active still seem to be the meta, so perhaps yeah - it's a lot of bench damage at your locals then. My locals in San Diego appears to be more damage counter focused, no idea why - oh and people love running Gardevoir ex here. But trying to win against that deck is super hard anyhow, hopefully the dark players can scare them off, lol.
Hey phillipta
After some testing I run a very similar deck to yourself, however I only run 3 Nest Balls and have replaced the 4th with a Redeemable Ticket (Journey Together).
This has helped me hugely for when I have prized energy or wugtrio or wigletts. (one game I prized 3 energy which was a nightmare).
I have also been playing around with the Cleffas and instead now run 2 Budew (Prismatic Evolutions) and have found it works really well and helps set up, and forces the knock out as the opponents hate being item locked.
I am having a lot of fun with this deck!
Ben Wash Hey ya buddy! After yesterdays Limitless tournament of 100+ people can now proudly say I'm 2nd ranked as Wugtrio this season lol:
https://play.limitlesstcg.com/decks/wugtrio-svi?format=standard&rotation=2025&set=PFL&combine
Oddly though 2 of those wins came from having Golduck with Damp to counter the Mega Bunnies' Klefki from turning off the Damp ability, then you burn through their switches since they mostly rely on Dusknoir line for the switches.
Additionally, did start noticing the Budew (Prismatic Evolutions) however thought it was just straight up mean to do - but you know what Ben? It's time to swallow that pride and I too will try it out with you. Because you do make a good point that we have enough draw power as it is.
Ah would personally run Redeemable Ticket (Journey Together) however I personally am not good enough to prize check. Tried to take a piece of paper and learn the skill with other decks but it never really clicked for me despite how comfortable I was with the deck list. Though I commend you for being a better player than me if you can track that lol. Will let you know how it goes, still waiting for your Wugtrio deck list page :D
Oh and the reasoning behind the extra Nest Ball was due to 47% chance of getting donked with this deck even with how much basic search we have. Though I feel yeah I once had 4 Wugtrios prized and you know what? That's okay to concede lol. Though with 3 Reversals that about:
Chance of starting a game with 3 (or more) Reversal Energy prized:
≈ 0.22% → about 1 game in 445.
Chance your v4.11 Wugtrio deck opens with only 1 Basic Pokémon (post-mulligan):
≈ 47% of games.
Ben Wash
I am indeed liking that it's giving my turn 2 plays a little more consistency, as if I don't nail the Hilda Ignition Wugtrio, it's nice fall back if I happen to go second.
Awesome to hear! Congrats on number 2 ranking!!!
I like your idea of one Budew and one Cleffa! I will try this too and see how I get on!
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Ben Wash Honestly using Neutralization Zone, Iono them down to low cards and attacking with Budew has felt evil.
phillipta I know! ;) Got to embrace it though as it makes it that little bit more consistent and gives the time we need to get the Wug engine going again
Ben Wash Hey ya been noticing my ELO drop from 1600+ to <1500 since adding Budew, think being too control like hurts the aggro nature of the deck.
Video Of The Deck As A Farewell To G Block
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