Wyrdeer Naganadel | Expanded Fun

WafflzInTheHouse WafflzInTheHouse Premium Expanded 570 views Mar 19, 2025
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Expanded Format: Illegal

This deck is not legal in Expanded format:

  • Tropical Beach is not legal in Expanded format (must be Black & White onward).
Deck Primer

Early game, you stall with Hoopa or Mimikyu, and set everything up. You want to Battle Compressor the Energies to the discard, and then use Naganadel's Ability to attach the energies to it every turn. Use the ability every turn, and have 2 Naganadels in play. Still attach to just one Naganadel, for the other is a backup.

You have control aspect cards like Eri, Team Skull Grunt, and Bellelba & Brycen Man and you want to use them early game, as you stall. There is also Charizard to double the energies

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Early game, you stall with Hoopa or Mimikyu, and set everything up. You want to Battle Compressor the Energies to the discard, and then use Naganadel's Ability to attach the energies to it every turn. Use the ability every turn, and have 2 Naganadels in play. Still attach to just one Naganadel, for the other is a backup.

You have control aspect cards like Eri, Team Skull Grunt, and Bellelba & Brycen Man and you want to use them early game, as you stall. There is also Charizard to double the energies as if they were Double Colorless Energies. When you feel ready, prepare the attack by getting Naganadel to the active with either a Float Stone or Guzma. Next turn, you switch to the Wyrdeer and with it's ability, put all the energies from your Naganadel to it.

You should do this when the opponent has about 15-20 cards in their deck, giving you the option to return to stalling if you are running low on resources. This is not so necessary though, because in spite of the fact that you are in the late-game state, you actually should be low on resources. You have Phione to not deck out yourself, because that would simply be like drinking poison and waiting for the other person to die.

 

*Note: You could replace Hoopa and Mimikyu for 2 Wobbs, but that will probably get the prize trade one-sided.

 

This is how the completed game should go.

 

 

EARLY GAME: Your opponent doesn't really under stand what's going on, speaking of this interesting strategy. You should be setting up/stalling now.

 

 

EARLY-TO-MID GAME: Your opponent should be careful, as they are starting to understand they have limited resources. You should be fully stalling now.

 

 

MID-TO-LATE GAME: You are preparing for the attack, paying close attention to the prize trade and board. Opponent is playing safe.

 

 

LATE GAME: You attack and because your opponent is dealing with heavy damage and a small deck, 100% of the pressure should be on them, no matter their board state.

 

 

 

 

 

I would say this is a meme, but I see a little bit of fun/competitive (Mostly fun, like how people play Dialga GG End). Suggestions would help, but please, don't make the comment long. (I'm looking at you, Gibbon.) Anyways, enjoy the deck! :3

Card Types

Trainer 30
Pokémon 18
Energy 12

Energy Types

Psychic 8
Fire 4
Colorless 3
Darkness 1
Lightning 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 7 attacks
7
28.0% of attacks
2 Energy 9 attacks
9
36.0% of attacks
3 Energy 7 attacks
7
28.0% of attacks
4 Energy 2 attacks
2
8.0% of attacks

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Probability of drawing at least of in your opening hand

Comments

CountyGibbon798 avatar

This is a funny little combo for sure, and this does fit the bill of a fun deck in my eyes! It's not good competitively, but that's aside the point. Outside of the usual consistency error here and there, this works fine as something to have fun with. Finally, trial by fire is paying off!

 

If I were to make my own adjustments though, I'd probably find a better acceleration engine than Naganadel and Charizard. If you wanted to be REALLY funny, you could potentially do Forretress ex with Jungle Totem Venusaur instead, but that would be entering meme territory lol. If you're sticking with Charizard though, a single copy of PAF Charmeleon could also help, because it has a useful ability that makes it immune to stuff like Dragapult and cheesy instant KO effects. It's also a generally safe middle evo without a draw ability or the likes. Additionally, a deck that runs on a Compressor Engine should have a bounty of recovery cards like Rescue Stretcher, so you can use it as an alternative way to search out Pokemon by discarding them with the Compressor, and then Stretcher'ing them into your hand. And like usual, Hoopa is gonna be worthless most of the time since people rarely use GX's as their main attackers, and when they do, it's usually not for their damage output.

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