Main Deck (60 cards)
$0.05
x2
$0.18
$0.19
x2
$0.21
x3
$0.71
x2
$1.40
$0.12
x2
$0.28
x2
$0.07
$3.13
$0.28
x4
$0.15
x2
$0.12
x2
$0.18
x2
$0.23
x2
$0.03
x4
$0.30
x2
$0.21
x2
$0.22
x2
$0.22
x2
$0.30
$2.57
x3
$0.13
x3
$0.24
$0.09
x7
$0.10
x3
$0.12
Pokémon
(18)
Trainer
(31)
Energy
(11)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
0 Energy
2 attacks
8.7% of attacks
1 Energy
3 attacks
3
13.0% of attacks
2 Energy
14 attacks
14
60.9% of attacks
3 Energy
4 attacks
4
17.4% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Konamimon
If you have any questions on the deck please ask
The boost shake is a big waste (ending turns inmediately) I'd add 4 rare candies and 2 arven to dig the candies out would work better. Tempting Tune Altaria can dig for supporters. Removing Tauros and the Fighting energy too....it's too slow for early attackers.
Thanks for the comment, even though i haven't updated it on here its gotten better.
Well first the boost shake is for convince because I could just use Lance to get my dragons, secondly the deck isn't really for battle more for the Kaiba theme
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