Zek-Don (Zekrom ex + Miraidon ex)

Kyoshroom Kyoshroom Standard 3,613 views Jul 15, 2025 Updated Jul 21, 2025
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Standard Format: Illegal

This deck is not legal in Standard format:

  • Iron Bundle (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Iron Hands ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Miraidon ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Squawkabilly ex (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Arven (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Boss’s Orders (Ghetsis) (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Bravery Charm (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Electric Generator (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Nest Ball (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Professor's Research (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
  • Super Rod (Regulation Mark: G) is not legal in Standard format. Legal marks: H, I, J.
Deck Primer

My take on Zek-Don! Focussing on miraidon and iron hands early game and then pivoting to zekrom late game if the opponent takes more prize cards. Discard energies with research and ultra ball so you can make full use of eelektrik and magneton 

Card Types

Trainer 29
Pokémon 17
Energy 14

Energy Types

Lightning 27
Colorless 1
Darkness 1
Psychic 1
Water 1

Energy Curve

Distribution of attack energy costs in your deck

1 Energy 5 attacks
5
22.7% of attacks
2 Energy 3 attacks
3
13.6% of attacks
3 Energy 12 attacks
12
54.5% of attacks
4 Energy 2 attacks
2
9.1% of attacks

Opening Hand Probability Calculator

Calculate the probability of drawing specific cards in your opening hand

%
Probability of drawing at least of in your opening hand

Comments

AnThings avatar

This is a really cool list. I personally like a high Magneton count over the Eels just so I can power up my Zekrom in the early-mid game manually. Helps a lot especially if you end up prizing your magneton while only running 1. I like the Latias, I've been running 2 air balloon and 1 switch instead. Also been using the heavy baton instead of future booster on the hands. Definitely feels better into most matchups, but the team rocket matchup feels a bit weaker without the extra damage to Amp those spidops. I have been running defiance band as it combos very well with Zekrom/Magneton to hit those high numbers earlier. Great list overall, just thought I'd share what I'm running as well.

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