Main Deck (60 cards)
x2
$0.17
x2
$0.39
x2
$0.11
$0.18
$0.20
$20.00
$0.64
$0.32
x2
$0.29
$0.18
$0.20
$0.74
$0.25
x4
$0.19
x4
$0.31
x2
$0.19
x4
$0.23
x4
$0.23
x4
$0.29
x4
$0.23
x3
$0.14
x3
$0.30
x4
$0.18
x3
$0.25
x4
$0.29
Pokémon
(25)
Pokémon
(25)
Trainer
(28)
Energy
(7)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
2 attacks
6.9% of attacks
2 Energy
20 attacks
20
69.0% of attacks
3 Energy
7 attacks
7
24.1% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
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in your opening hand
MitoFranco13
You can cut eevee,jolteon,memory with 1 gorebyss if you're planning to counter inteleon engine only
Thanks for your comment!
The gorebyss only stops the inteleon that does damage. The idea is to stop the whole line, with the skill Shadt Dealings.
My suggestions:
- 3 memory is a but overkill. 1 fine, 2 max depending on the meta.
- 16 search items is too much. It should be adjusted for getting the most value of the combination of your basic, stage 1 and less than 90hp pokemon.
- Pumpkaboo is meaningless. Although is searchable, having it it doesnt favor your board. You could free a bench space by switching it with a stadium(or more) since I assume you use it for countering temple of sinnoh.
- Eevee can go to.
- Consider a couple of Cinccinos or Liepard who discard card and draw 2. Its beneficial to your strategy to discard stage 1 for zoroark to tranform to.
- Boss for targeting pokemon that can be knock out, or even those who tank a hit or 2.
- Ballon for the pivot, or a free retreat 1 prize like zeraora, castform, etc. Since as of right now, an energy is the only way to retreat, and those are valuable.
Personally, I like snorlax for 1 prizers since it gives you resources on turn one or two while you build your board.
Thank you so much for your comment and tips! I will consider them.
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