Main Deck (60 cards)
$1.64
$0.06
x3
$57.47
x4
$1.98
x4
$1.26
$0.32
$0.58
x3
$0.21
x2
$0.19
x4
$0.15
x2
$0.24
$0.30
x3
$0.49
x4
$0.06
x2
$0.12
x3
$0.24
x4
$2.56
x3
$1.44
$5.87
x2
$0.21
x4
$1.06
x3
$0.14
x4
$0.25
Pokémon
(15)
Trainer
(41)
Trainer
(41)
Energy
(4)
Card Types
Energy Types
Energy Curve
Distribution of attack energy costs in your deck
1 Energy
9 attacks
9
47.4% of attacks
2 Energy
5 attacks
5
26.3% of attacks
3 Energy
4 attacks
4
21.1% of attacks
4 Energy
1 attack
5.3% of attacks
Opening Hand Probability Calculator
Calculate the probability of drawing specific cards in your opening hand
%
Probability of drawing at least
of
in your opening hand
Dandelians
even though zoroark VSTAR isn't good post rotation here are some tips to improve this list:
run 2 gengar, 3 is unecessary when you only need 2 on the bench, the only thing 3 does is avoid prizing so you realistrically have 2 but the odds of that are low and not something to consider
3 nest ball is too many, 2 gets you to the point at where you need to be since you'd be playing 4 capturing aroma
play 4 capturing aroma since either side is a net positive even though the card isn't that good
remove heavy ball
remove cancelling cologne and pokemon catcher, they're both not good since one is just boss but worse in this deck and cancelling is matchup dependant against 1 deck that won't be popular post rotation
run diancie and klefki for going second options to void switch into or to promote when the game starts, diancie stops your zoro from being gusted and killed going second unless they have rope and klefki can stall against miraidon and lost zone
cut the serenas and cut a boss for the bibarel engine for a 2-2 line
cut charjabug because we're moving to ex more and it only works against v's when most of the v decks either don't care about the damage or attach from deck or discard, replace it with either lumineon or radiant gardevoir
cut a judge, this deck doesn't need 3
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